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UE2:GUIStyles (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- GUI
- Known direct subclasses:
- STY_NoBackground, STY_RoundButton, STY_ScrollZone, STY_SliderCaption, STY_SquareButton, STY_SquareMenuButton, STY_TabButton, STY_TextButton, STY_TextLabel
- This class in other games:
- UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: GUI.GUIStyles
The GUIStyle is an object that is used to describe common visible components of the interface.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] BorderOffsets
Type: int
Array size: 4
How thick is the border
Default value, index 0: 9
Default value, index 1: 9
Default value, index 2: 9
Default value, index 3: 9
[edit] bRegistered
Type: bool
[edit] FontColors
Type: Object.Color
Array size: 5
This array holds 1 font color for each state
Default value, index 0:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
Default value, index 1:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
Default value, index 2:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
Default value, index 3:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
Default value, index 4:
| Member | Value |
|---|---|
| A | 255 |
| B | 128 |
| G | 128 |
| R | 128 |
[edit] FontNames
Type: string
Array size: 5
Default value, index 0: "MenuFont"
Default value, index 1: "MenuFont"
Default value, index 2: "MenuFont"
Default value, index 3: "MenuFont"
Default value, index 4: "MenuFont"
[edit] Fonts
Type: GUIFont
Array size: 5
Holds the fonts for each state
[edit] Images
Type: Material
Array size: 5
This array holds 1 material for each state (Blurry, Watched, Focused, Pressed, Disabled)
[edit] ImgColors
Type: Object.Color
Array size: 5
This array holds 1 image color for each state
Default value, index 0:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
Default value, index 1:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
Default value, index 2:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
Default value, index 3:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
Default value, index 4:
| Member | Value |
|---|---|
| A | 255 |
| B | 128 |
| G | 128 |
| R | 128 |
[edit] ImgStyle
Type: GUI.eImgStyle
Array size: 5
How should each image for each state be drawed
Default value, index 0: ISTY_Stretched
Default value, index 1: ISTY_Stretched
Default value, index 2: ISTY_Stretched
Default value, index 3: ISTY_Stretched
Default value, index 4: ISTY_Stretched
[edit] KeyName
Type: string
This is the name of the style used for lookup
[edit] RStyles
Type: GUI.EMenuRenderStyle
Array size: 5
The render styles for each state
Default value, index 0: MSTY_Normal
Default value, index 1: MSTY_Normal
Default value, index 2: MSTY_Normal
Default value, index 3: MSTY_Normal
Default value, index 4: MSTY_Normal
