Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:GUIVertImageList (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> GUI >> GUIComponent >> GUIListBase >> GUIVertList >> GUIVertImageList

Contents

Package: 
XInterface

(C) 2002, Epic Games

[edit] Properties

[edit] Property group 'GUIVertImageList'

[edit] CellStyle

Type: GUI.eCellStyle


[edit] Elements

Type: array<GUI.ImageListElem>

Modifiers: editconstarray, editconst


[edit] HorzBorder

Type: int


Default value: 5

[edit] ImageScale

Type: float

Scale value for the images

Default value: 1.0

[edit] LockedMat

Type: Material


[edit] NoVisibleCols

Type: int

How many cols of visible images are there

Default value: 3

[edit] NoVisibleRows

Type: int

How many rows of visible images are there

Default value: 4

[edit] SelectedElements

Type: array<GUI.ImageListElem>

Modifiers: editconstarray, editconst


[edit] VertBorder

Type: int

How much white space

Default value: 5

[edit] Default values

Property Value
OnClick InternalOnClick
StyleName ""

[edit] Functions

[edit] Events

[edit] CalculateIndex

event int CalculateIndex (optional bool bRequireValidIndex)

Overrides: GUIVertList.CalculateIndex


[edit] Swap

event Swap (int IndexA, int IndexB)


[edit] Other instance functions

See GUIVertImageList instance functions.

Personal tools