Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GUI (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> GUI |
Contents |
- Package:
- GUI
- Direct subclasses:
- GUIComponent, GUIFont, GUIStyles, GUIUserKeyBinding
- This class in other games:
- UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: GUI.GUI
GUI is an abstract class that holds all of the enums and structs for the UI system
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Constants
[edit] QBTN_Ok
Value: 1
[edit] QBTN_Cancel
Value: 2
[edit] QBTN_Retry
Value: 4
[edit] QBTN_Continue
Value: 8
[edit] QBTN_Yes
Value: 16
[edit] QBTN_No
Value: 32
[edit] QBTN_Abort
Value: 64
[edit] QBTN_Ignore
Value: 128
[edit] QBTN_OkCancel
Value: 3
[edit] QBTN_AbortRetry
Value: 68
[edit] QBTN_YesNo
Value: 48
[edit] QBTN_YesNoCancel
Value: 50
[edit] Properties
[edit] Controller
Type: GUIController
Callback to the GUIController running the show
[edit] Enums
See GUI enums.
