I don't need to test my programs. I have an error-correcting modem.

UE2:GameInfo instance functions (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> Actor >> Info >> GameInfo (instance functions)

Contents

GameInfo instance functions in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT3
Other member categories for this class:
functions, properties

[edit] Instance functions

[edit] AddDefaultInventory

function AddDefaultInventory (Pawn PlayerPawn)


[edit] AddGameModifier

function AddGameModifier (GameRules NewRule)


[edit] AddGameSpecificInventory

function AddGameSpecificInventory (Pawn p)


[edit] AddMutator

function AddMutator (string mutname, optional bool bUserAdded)


[edit] AllowBecomeActivePlayer

function bool AllowBecomeActivePlayer (PlayerController P)


[edit] AllowGameSpeedChange

function bool AllowGameSpeedChange ()


[edit] AtCapacity

function bool AtCapacity (bool bSpectator)


[edit] BecomeSpectator

function bool BecomeSpectator (PlayerController P)


[edit] BroadcastDeathMessage

function BroadcastDeathMessage (Controller Killer, Controller Other, class<DamageTypedamageType)


[edit] BroadcastTeam

function BroadcastTeam (Controller Sender, coerce string Msg, optional name Type)


[edit] CanEnterVehicle

function bool CanEnterVehicle (Vehicle V, Pawn P)


[edit] CanLeaveVehicle

function bool CanLeaveVehicle (Vehicle V, Pawn P)


[edit] CanSpectate

function bool CanSpectate (PlayerController Viewer, bool bOnlySpectator, Actor ViewTarget)


[edit] ChangeMap

function ChangeMap (int ContextID)


[edit] ChangeName

function ChangeName (Controller Other, coerce string S, bool bNameChange)


[edit] ChangeTeam

function bool ChangeTeam (Controller Other, int N, bool bNewTeam)


[edit] ChangeVoiceChannel

function ChangeVoiceChannel (PlayerReplicationInfo PRI, int NewChannelIndex, int OldChannelIndex)


[edit] CheckEndGame

function bool CheckEndGame (PlayerReplicationInfo Winner, string Reason)


[edit] CheckScore

function CheckScore (PlayerReplicationInfo Scorer)


[edit] DeadUse

function DeadUse (PlayerController PC)


[edit] DisableNextObjective

function DisableNextObjective ()


[edit] DiscardInventory

function DiscardInventory (Pawn Other)


[edit] DriverEnteredVehicle

function DriverEnteredVehicle (Vehicle V, Pawn P)


[edit] DriverLeftVehicle

function DriverLeftVehicle (Vehicle V, Pawn P)


[edit] EndGame

function EndGame (PlayerReplicationInfo Winner, string Reason)


[edit] EndLogging

function EndLogging (string Reason)


[edit] FindPlayerByID

function string FindPlayerByID (int PlayerID)


[edit] FindPlayerStart

function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)


[edit] FindSpecGoalFor

function Actor FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex)


[edit] GetDefaultPlayerClass

function class<PawnGetDefaultPlayerClass (Controller C)


[edit] GetDefenderNum

function int GetDefenderNum ()


[edit] GetIntOption

function int GetIntOption (string Options, string ParseString, int CurrentValue)


[edit] GetMapList

function MapList GetMapList (string MapListClassType)


[edit] GetMapRotation

function array<stringGetMapRotation ()


[edit] GetNumPlayers

function int GetNumPlayers ()


[edit] GetPlayerControllerList

function GetPlayerControllerList (out array<PlayerControllerControllerArray)


[edit] GetServerDetails

function GetServerDetails (out ServerResponseLine ServerState)


[edit] GetServerInfo

function GetServerInfo (out ServerResponseLine ServerState)


[edit] GetServerPlayers

function GetServerPlayers (out ServerResponseLine ServerState)


[edit] GetServerPort

function int GetServerPort ()


[edit] InitGameReplicationInfo

function InitGameReplicationInfo ()


[edit] InitLogging

function InitLogging ()


[edit] InitMaplistHandler

function InitMaplistHandler ()


[edit] InitSavedLevel

function InitSavedLevel ()


[edit] InitVoiceReplicationInfo

function InitVoiceReplicationInfo ()


[edit] IsOnTeam

function bool IsOnTeam (Controller Other, int TeamNum)


[edit] JustStarted

function bool JustStarted (float T)


[edit] Kick

function Kick (string S)


[edit] KickBan

function KickBan (string S)


[edit] Killed

function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageTypedamageType)


[edit] KillEvent

function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageTypeDamage)


[edit] Logout

function Logout (Controller Exiting)


[edit] MultiMinPlayers

function int MultiMinPlayers ()


[edit] NewRecommendCombo

function string NewRecommendCombo (string ComboName, AIController C)


[edit] NotifyKilled

function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn)


[edit] NotifyLogin

function NotifyLogin (int NewPlayerID)


[edit] NotifyLogout

function NotifyLogout (Controller Exiting)


[edit] OtherTeam

function TeamInfo OtherTeam (TeamInfo Requester)


[edit] ParseVoiceCommand

function ParseVoiceCommand (PlayerController Sender, string RecognizedString)


[edit] PickTeam

function byte PickTeam (byte Current, Controller C)


[edit] PickupQuery

function bool PickupQuery (Pawn Other, Pickup item)


[edit] PlayerCanRestart

function bool PlayerCanRestart (PlayerController aPlayer)


[edit] PlayerCanRestartGame

function bool PlayerCanRestartGame (PlayerController aPlayer)


[edit] PreventDeath

function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)


[edit] PreventSever

function bool PreventSever (Pawn Killed, name boneName, int Damage, class<DamageTypeDamageType)


[edit] ProcessServerTravel

function ProcessServerTravel (string URL, bool bItems)


[edit] RatePlayerStart

function float RatePlayerStart (NavigationPoint N, byte Team, Controller Player)


[edit] RecommendCombo

function string RecommendCombo (string ComboName)


[edit] ReduceDamage

function int ReduceDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageTypeDamageType)


[edit] RegisterVehicle

function RegisterVehicle (Vehicle V)


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] RestartGame

function RestartGame ()


[edit] RestartPlayer

function RestartPlayer (Controller aPlayer)


[edit] ReviewJumpSpots

function ReviewJumpSpots (name TestLabel)


[edit] ScoreEvent

function ScoreEvent (PlayerReplicationInfo Who, float Points, string Desc)


[edit] ScoreKill

function ScoreKill (Controller Killer, Controller Other)


[edit] ScoreObjective

function ScoreObjective (PlayerReplicationInfo Scorer, float Score)


[edit] SendPlayer

function SendPlayer (PlayerController aPlayer, string URL)


[edit] SessionKickBan

function SessionKickBan (string S)


[edit] SetGameSpeed

function SetGameSpeed (float T)


[edit] SetPause

function bool SetPause (bool bPause, PlayerController P)


[edit] SetPlayerDefaults

function SetPlayerDefaults (Pawn PlayerPawn)


[edit] SetWeaponViewShake

function SetWeaponViewShake (PlayerController P)


[edit] ShouldRespawn

function bool ShouldRespawn (Pickup Other)


[edit] StartMatch

function StartMatch ()


[edit] StripColor

function string StripColor (string s)


[edit] TeamScoreEvent

function TeamScoreEvent (int Team, float Points, string Desc)


[edit] TestLevel

function TestLevel ()


[edit] TooManyBots

function bool TooManyBots (Controller botToRemove)


[edit] UpdatePrecacheMaterials

function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


[edit] UpdatePrecacheStaticMeshes

function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes


[edit] WeakObjectives

function WeakObjectives ()


Personal tools