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UE2:GameInfo instance functions (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- GameInfo instance functions in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT3
- Other member categories for this class:
- functions, properties
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Instance functions
[edit] AddDefaultInventory
function AddDefaultInventory (Pawn PlayerPawn)
[edit] AddGameModifier
function AddGameModifier (GameRules NewRule)
[edit] AddGameSpecificInventory
function AddGameSpecificInventory (Pawn p)
[edit] AddMutator
[edit] AllowBecomeActivePlayer
function bool AllowBecomeActivePlayer (PlayerController P)
[edit] AllowGameSpeedChange
function bool AllowGameSpeedChange ()
[edit] AtCapacity
[edit] BecomeSpectator
function bool BecomeSpectator (PlayerController P)
[edit] BroadcastDeathMessage
[edit] BroadcastTeam
[edit] CanEnterVehicle
[edit] CanLeaveVehicle
[edit] CanSpectate
[edit] ChangeMap
function ChangeMap (int ContextID)
[edit] ChangeName
[edit] ChangeTeam
[edit] ChangeVoiceChannel
[edit] CheckEndGame
[edit] CheckScore
function CheckScore (PlayerReplicationInfo Scorer)
[edit] DeadUse
function DeadUse (PlayerController PC)
[edit] DisableNextObjective
function DisableNextObjective ()
[edit] DiscardInventory
function DiscardInventory (Pawn Other)
[edit] DriverEnteredVehicle
[edit] DriverLeftVehicle
[edit] EndGame
function EndGame (PlayerReplicationInfo Winner, string Reason)
[edit] EndLogging
function EndLogging (string Reason)
[edit] FindPlayerByID
[edit] FindPlayerStart
function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)
[edit] FindSpecGoalFor
[edit] GetDefaultPlayerClass
[edit] GetDefenderNum
function int GetDefenderNum ()
[edit] GetIntOption
[edit] GetMapList
[edit] GetMapRotation
[edit] GetNumPlayers
function int GetNumPlayers ()
[edit] GetPlayerControllerList
function GetPlayerControllerList (out array<PlayerController> ControllerArray)
[edit] GetServerDetails
function GetServerDetails (out ServerResponseLine ServerState)
[edit] GetServerInfo
function GetServerInfo (out ServerResponseLine ServerState)
[edit] GetServerPlayers
function GetServerPlayers (out ServerResponseLine ServerState)
[edit] GetServerPort
function int GetServerPort ()
[edit] InitGameReplicationInfo
function InitGameReplicationInfo ()
[edit] InitLogging
function InitLogging ()
[edit] InitMaplistHandler
function InitMaplistHandler ()
[edit] InitSavedLevel
function InitSavedLevel ()
[edit] InitVoiceReplicationInfo
function InitVoiceReplicationInfo ()
[edit] IsOnTeam
[edit] JustStarted
[edit] Kick
function Kick (string S)
[edit] KickBan
function KickBan (string S)
[edit] Killed
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
[edit] KillEvent
function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage)
[edit] Logout
function Logout (Controller Exiting)
[edit] MultiMinPlayers
function int MultiMinPlayers ()
[edit] NewRecommendCombo
[edit] NotifyKilled
[edit] NotifyLogin
function NotifyLogin (int NewPlayerID)
[edit] NotifyLogout
function NotifyLogout (Controller Exiting)
[edit] OtherTeam
[edit] ParseVoiceCommand
function ParseVoiceCommand (PlayerController Sender, string RecognizedString)
[edit] PickTeam
[edit] PickupQuery
[edit] PlayerCanRestart
function bool PlayerCanRestart (PlayerController aPlayer)
[edit] PlayerCanRestartGame
function bool PlayerCanRestartGame (PlayerController aPlayer)
[edit] PreventDeath
function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, Object.Vector HitLocation)
[edit] PreventSever
[edit] ProcessServerTravel
[edit] RatePlayerStart
[edit] RecommendCombo
[edit] ReduceDamage
function int ReduceDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageType> DamageType)
[edit] RegisterVehicle
function RegisterVehicle (Vehicle V)
[edit] Reset
function Reset ()
Overrides: Actor.Reset
[edit] RestartGame
function RestartGame ()
[edit] RestartPlayer
function RestartPlayer (Controller aPlayer)
[edit] ReviewJumpSpots
function ReviewJumpSpots (name TestLabel)
[edit] ScoreEvent
[edit] ScoreKill
function ScoreKill (Controller Killer, Controller Other)
[edit] ScoreObjective
function ScoreObjective (PlayerReplicationInfo Scorer, float Score)
[edit] SendPlayer
function SendPlayer (PlayerController aPlayer, string URL)
[edit] SessionKickBan
function SessionKickBan (string S)
[edit] SetGameSpeed
function SetGameSpeed (float T)
[edit] SetPause
[edit] SetPlayerDefaults
function SetPlayerDefaults (Pawn PlayerPawn)
[edit] SetWeaponViewShake
function SetWeaponViewShake (PlayerController P)
[edit] ShouldRespawn
[edit] StartMatch
function StartMatch ()
[edit] StripColor
[edit] TeamScoreEvent
[edit] TestLevel
function TestLevel ()
[edit] TooManyBots
function bool TooManyBots (Controller botToRemove)
[edit] UpdatePrecacheMaterials
function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
[edit] UpdatePrecacheStaticMeshes
function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
[edit] WeakObjectives
function WeakObjectives ()
