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UE2:GameMessage (UT2003)
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| Object >> Actor >> Info >> LocalMessage >> GameMessage |
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[edit] Properties
[edit] Property group 'Message'
[edit] EnteredMessage
Type: string
Modifiers: localized
Default value: " entered the game."
[edit] FailedPlaceMessage
Type: string
Modifiers: localized
Default value: "Could not find a starting spot"
[edit] FailedSpawnMessage
Type: string
Modifiers: localized
Default value: "Could not spawn player"
[edit] FailedTeamMessage
Type: string
Modifiers: localized
Default value: "Could not find team for player"
[edit] GlobalNameChange
Type: string
Modifiers: localized
Default value: "changed name to"
[edit] LeftMessage
Type: string
Modifiers: localized
Default value: " left the game."
[edit] MaxedOutMessage
Type: string
Modifiers: localized
Default value: "Server is already at capacity."
[edit] MustHaveStats
Type: string
Modifiers: localized
Default value: "Must have stats enabled to join this server."
[edit] NewTeamMessage
Type: string
Modifiers: localized
Default value: "is now on"
[edit] NewTeamMessageTrailer
Type: string
Modifiers: localized
[edit] NoNameChange
Type: string
Modifiers: localized
Default value: "Name is already in use."
[edit] OvertimeMessage
Type: string
Modifiers: localized
Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"
[edit] SwitchLevelMessage
Type: string
Modifiers: localized
Default value: "Switching Levels"
[edit] VotePassed
Type: string
Modifiers: localized
Default value: "Vote passed."
[edit] VoteStarted
Type: string
Modifiers: localized
Default value: "started a vote."
[edit] Internal variables
[edit] NewPlayerMessage
Type: string
Modifiers: localized
Default value: "A new player entered the game."
[edit] Default values
| Property | Value |
|---|---|
| bIsSpecial | False |
[edit] Static functions
[edit] GetString
Overrides: LocalMessage.GetString
