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UE2:GameObject (UT2003)

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UT2003 Object >> Actor >> Decoration >> GameObject

Contents

Package: 
UnrealGame
Direct subclasses:
CTFFlag, XBombFlag
This class in other games:
UT2004

null

[edit] Properties

[edit] Assists

Type: array<Controller>

Who tocuhes it after

[edit] bDisabled

Type: bool


[edit] bHeld

Type: bool


[edit] bHome

Type: bool


[edit] FirstTouch

Type: Controller

Who touched this objective first

[edit] GameObjBone

Type: name


Default value: 'FlagHand'

[edit] Holder

Type: UnrealPawn


[edit] HolderPRI

Type: TeamPlayerReplicationInfo


[edit] HomeBase

Type: GameObjective


[edit] MaxDropTime

Type: float


Default value: 25.0

[edit] OldTeam

Type: TeamInfo


[edit] TakenTime

Type: float


[edit] Default values

Property Value
bAlwaysZeroBoneOffset True
bUseCylinderCollision True

[edit] Functions

[edit] Events

[edit] BaseChange

singular simulated event BaseChange ()

Overrides: Decoration.BaseChange


[edit] FellOutOfWorld

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: Actor.FellOutOfWorld


[edit] Landed

event Landed (Object.Vector HitNormall)

Overrides: Decoration.Landed


[edit] NotReachableBy

event NotReachableBy (Pawn P)

Overrides: Decoration.NotReachableBy


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Touch

singular event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Other instance functions

[edit] CalcSetHome

protected function CalcSetHome ()


[edit] ClearHolder

function ClearHolder ()


[edit] Drop

function Drop (Object.Vector newVel)

Overrides: Decoration.Drop


[edit] IsHome

function bool IsHome ()


[edit] LogDropped

function LogDropped ()


[edit] LogReturned

function LogReturned ()


[edit] LogTaken

function LogTaken (Controller c)


[edit] Position

function Actor Position ()


[edit] Score

function Score ()


[edit] SendHome

function SendHome ()


[edit] SendHomeDisabled

function SendHomeDisabled (float TimeOut)


[edit] SetDisable

protected function SetDisable (bool disable)


[edit] SetHolder

function SetHolder (Controller C)


[edit] ValidHolder

function bool ValidHolder (Actor other)


[edit] States

[edit] Dropped

Ignores: Drop

[edit] Dropped.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Dropped.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] Dropped.Timer

event Timer ()

Overrides: Decoration.Timer (global)


[edit] Held

Ignores: SendHome, SetHolder

[edit] Held.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Held.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] Home

Modifiers: auto

Ignores: Drop, Score, SendHome

[edit] Home.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Home.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] Home.CheckTouching

function CheckTouching ()


[edit] Home.IsHome

function bool IsHome ()

Overrides: IsHome (global)