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UE2:GameObject (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> GameObject |
- Package:
- UnrealGame
- Direct subclasses:
- CTFFlag, GameObject_EnergyCore, XBombFlag
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Assists
Type: array<Controller>
Who tocuhes it after
[edit] bDisabled
Type: bool
[edit] bHeld
Type: bool
[edit] bHome
Type: bool
OBSOLETE
[edit] bLastSecondSave
Type: bool
[edit] FirstTouch
Type: Controller
Who touched this objective first
[edit] GameObjBone
Type: name
Default value: 'FlagHand'
[edit] GameObjOffset
Type: Object.Vector
[edit] GameObjRot
Type: Object.Rotator
[edit] Holder
Type: UnrealPawn
[edit] HolderPRI
Type: TeamPlayerReplicationInfo
[edit] HomeBase
Type: GameObjective
[edit] MaxDropTime
Type: float
Default value: 25.0
[edit] OldTeam
Type: TeamInfo
[edit] TakenTime
Type: float
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysZeroBoneOffset | True |
| bIgnoreVehicles | True |
| bUseCylinderCollision | True |
[edit] Functions
[edit] Events
[edit] BaseChange
Overrides: Decoration.BaseChange
[edit] FellOutOfWorld
Overrides: Actor.FellOutOfWorld
[edit] Landed
Overrides: Decoration.Landed
[edit] NotReachableBy
Overrides: Decoration.NotReachableBy
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Touch
Overrides: Actor.Touch
[edit] Other instance functions
[edit] CalcSetHome
[edit] CanBePickedUpBy
[edit] CanBeThrownBy
[edit] ClearHolder
[edit] Drop
Overrides: Decoration.Drop
[edit] IsHome
[edit] LogDropped
[edit] LogReturned
[edit] LogTaken
[edit] Position
[edit] Score
[edit] SendHome
[edit] SendHomeDisabled
[edit] SetDisable
[edit] SetHolder
[edit] ValidHolder
[edit] States
[edit] Dropped
[edit] Dropped.BeginState
Overrides: Object.BeginState (global)
[edit] Dropped.EndState
Overrides: Object.EndState (global)
[edit] Dropped.Timer
Overrides: Decoration.Timer (global)
[edit] Held
[edit] Held.BeginState
Overrides: Object.BeginState (global)
[edit] Held.EndState
Overrides: Object.EndState (global)
[edit] Home
Modifiers: auto
Ignores: Drop, Score, SendHome
[edit] Home.BeginState
Overrides: Object.BeginState (global)
[edit] Home.EndState
Overrides: Object.EndState (global)
[edit] Home.CheckTouching
[edit] Home.IsHome
Overrides: IsHome (global)
