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UE2:GameObjective (UT2003)
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| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective |
Contents |
- Package:
- UnrealGame
- Direct subclasses:
- CTFBase, DestroyableObjective, DominationPoint, InvasionPoint, LockedObjective, TriggeredObjective, XBombDelivery, XBombSpawn
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'GameObjective'
[edit] AreaVolumeTag
Type: name
[edit] bAccruePoints
Type: bool
controlling team accrues points
[edit] BaseExitTime
Type: float
how long it takes to get entirely away from the base
Default value: 8.0
[edit] BaseRadius
Type: float
radius of base
Default value: 2000.0
[edit] bTeamControlled
Type: bool
disabling changes the objectives team rather than removing it
[edit] DefenderTeamIndex
Type: byte
0 = defended by team 0
[edit] DefensePriority
Type: byte
Higher priority defended/attacked first
[edit] DefenseScriptTags
Type: name
tags of scripts that are defense scripts
[edit] DestructionMessage
Type: string
Modifiers: localized
Default value: "Objective Disabled!"
[edit] LocationPostfix
Type: string
Modifiers: localized
[edit] LocationPrefix
Type: string
Modifiers: localized
Default value: "Near"
[edit] ObjectiveName
Type: string
Modifiers: localized
[edit] Score
Type: int
score given to player that completes this objective
[edit] Internal variables
[edit] AlternatePaths
Type: AssaultPath
[edit] bDisabled
Type: bool
true when objective has been destroyed
[edit] bFirstObjective
Type: bool
First objective in list of objectives defended by same team
Default value: True
[edit] bHasShootSpots
Type: bool
[edit] DefenseScripts
Type: UnrealScriptedSequence
[edit] DefenseSquad
Type: SquadAI
squad defending this objective;
[edit] MyBaseVolume
Type: Volume
[edit] NextObjective
Type: GameObjective
list of objectives defended by the same team
[edit] ObjectiveStringPrefix
Type: string
Modifiers: localized
[edit] ObjectiveStringSuffix
Type: string
Modifiers: localized
Default value: " Team Base"
[edit] StartTeam
Type: byte
[edit] Default values
| Property | Value |
|---|---|
| bForceDoubleJump | True |
| bMustBeReachable | True |
| bOnlyDirtyReplication | True |
| bOptionalJumpDest | True |
| bReplicateMovement | False |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: JumpSpot.PostBeginPlay
[edit] Timer
Overrides: Actor.Timer
[edit] Other instance functions
[edit] BetterObjectiveThan
[edit] BotNearObjective
[edit] CanDoubleJump
Overrides: JumpSpot.CanDoubleJump
[edit] DisableObjective
[edit] GetDifficulty
[edit] GetHumanReadableName
Overrides: Actor.GetHumanReadableName
[edit] GetNumDefenders
[edit] OwnsDefenseScript
[edit] PlayAlarm
[edit] Reset
Overrides: Actor.Reset
