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UE2:GameObjective (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective

Contents

Package: 
UnrealGame
Direct subclasses:
ASOBJ_EnergyCore_Spawn, CTFBase, DestroyVehicleObjective, DestroyableObjective, DominationPoint, InvasionPoint, ProximityObjective, TriggeredObjective, XBombDelivery, XBombSpawn
This class in other games:
UT2003

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[edit] Properties

See GameObjective properties.

[edit] Structs

[edit] ScorerRecord

Controller
float Pct 

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: JumpSpot.PostBeginPlay


[edit] PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Trigger

event Trigger (Actor Other, Pawn Instigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] AddScorer

function AddScorer (Controller C, float Pct)


[edit] AwardAssaultScore

function AwardAssaultScore (int Score)


[edit] BetterObjectiveThan

function bool BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum)


[edit] BotNearObjective

function bool BotNearObjective (Bot B)


[edit] CanDoubleJump

function bool CanDoubleJump (Pawn Other)

Overrides: JumpSpot.CanDoubleJump


[edit] CheckPlayCriticalAlarm

function CheckPlayCriticalAlarm ()


[edit] CompleteObjective

function CompleteObjective (Pawn Instigator)


[edit] DisableObjective

function DisableObjective (Pawn Instigator)


[edit] GetDifficulty

function float GetDifficulty ()


[edit] GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


[edit] GetNumDefenders

function int GetNumDefenders ()


[edit] GetObjectiveProgress

simulated function float GetObjectiveProgress ()


[edit] HighlightPhysicalObjective

function HighlightPhysicalObjective (bool bShow)


[edit] IsActive

simulated function bool IsActive ()


[edit] IsCritical

simulated function bool IsCritical ()


[edit] NearObjective

function bool NearObjective (Pawn P)


[edit] OwnsDefenseScript

function bool OwnsDefenseScript (UnrealScriptedSequence S)


[edit] PlayAlarm

function PlayAlarm ()


[edit] PlayDestructionMessage

simulated function PlayDestructionMessage ()


[edit] PrecacheAnnouncer

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)

Overrides: Actor.PrecacheAnnouncer


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] SetActive

function SetActive (bool bActiveStatus)


[edit] SetCriticalStatus

function SetCriticalStatus (bool bNewCriticalStatus)


[edit] SetObjectiveOverlay

simulated function SetObjectiveOverlay (bool bShow)


[edit] SetTeam

function SetTeam (byte TeamIndex)


[edit] ShareScore

function ShareScore (int Score, string EventDesc)


[edit] TellBotHowToDisable

function bool TellBotHowToDisable (Bot B)


[edit] UpdateLocationName

simulated function UpdateLocationName ()


[edit] UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


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