Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GameObjective (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective |
- Package:
- UnrealGame
- Direct subclasses:
- ASOBJ_EnergyCore_Spawn, CTFBase, DestroyVehicleObjective, DestroyableObjective, DominationPoint, InvasionPoint, ProximityObjective, TriggeredObjective, XBombDelivery, XBombSpawn
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Structs
[edit] ScorerRecord
- Controller C
- float Pct
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: JumpSpot.PostBeginPlay
[edit] PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
[edit] PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] AddScorer
function AddScorer (Controller C, float Pct)
[edit] AwardAssaultScore
function AwardAssaultScore (int Score)
[edit] BetterObjectiveThan
[edit] BotNearObjective
[edit] CanDoubleJump
Overrides: JumpSpot.CanDoubleJump
[edit] CheckPlayCriticalAlarm
function CheckPlayCriticalAlarm ()
[edit] CompleteObjective
function CompleteObjective (Pawn Instigator)
[edit] DisableObjective
function DisableObjective (Pawn Instigator)
[edit] GetDifficulty
function float GetDifficulty ()
[edit] GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
[edit] GetNumDefenders
function int GetNumDefenders ()
[edit] GetObjectiveProgress
simulated function float GetObjectiveProgress ()
[edit] HighlightPhysicalObjective
function HighlightPhysicalObjective (bool bShow)
[edit] IsActive
simulated function bool IsActive ()
[edit] IsCritical
simulated function bool IsCritical ()
[edit] NearObjective
[edit] OwnsDefenseScript
function bool OwnsDefenseScript (UnrealScriptedSequence S)
[edit] PlayAlarm
function PlayAlarm ()
[edit] PlayDestructionMessage
simulated function PlayDestructionMessage ()
[edit] PrecacheAnnouncer
simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)
Overrides: Actor.PrecacheAnnouncer
[edit] Reset
function Reset ()
Overrides: Actor.Reset
[edit] SetActive
function SetActive (bool bActiveStatus)
[edit] SetCriticalStatus
function SetCriticalStatus (bool bNewCriticalStatus)
[edit] SetObjectiveOverlay
simulated function SetObjectiveOverlay (bool bShow)
[edit] SetTeam
function SetTeam (byte TeamIndex)
[edit] ShareScore
[edit] TellBotHowToDisable
[edit] UpdateLocationName
simulated function UpdateLocationName ()
[edit] UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
