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UE2:GameProfile (UT2004)
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| Object >> GameProfile |
- Package:
- Engine
- Known direct subclass:
- UT2003GameProfile
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Constants
[edit] NUM_POSITIONS
Value: 5
[edit] TEAM_SIZE
Value: 7
[edit] LINEUP_SIZE
Value: 4
[edit] NUM_LADDERS
Value: 6
[edit] Properties
[edit] Property group 'GameProfile'
[edit] BaseDifficulty
Type: float
configured at start of single player
Default value: 1.0
[edit] Deaths
Type: int
[edit] Difficulty
Type: float
[edit] Goals
Type: int
[edit] Kills
Type: int
[edit] ManifestIndex
Type: int
[edit] Matches
Type: int
[edit] PackageName
Type: string
Default value: "Default"
[edit] PlayerTeam
Player team members
Default value: "TeamName"
[edit] Wins
Type: int
[edit] Internal variables
[edit] bInLadderGame
Type: bool
[edit] bWonMatch
Type: bool
[edit] ChampBorderObject
Type: Object
Modifiers: transient
[edit] CurrentLadder
Type: int
[edit] CurrentMenuRung
Type: int
Modifiers: transient
set by menu system, used for starting a match, in LadderInfo. if -1, use next match in order
[edit] EnemyTeam
Type: string
Opponent team name for pending/current match
[edit] GameLadder
Type: class<LadderInfo>
[edit] GameLadderName
Type: string
Default value: "Engine.LadderInfo"
[edit] LadderRung
Type: int
Array size: 6
Default value, index 1: -1
Default value, index 2: -1
Default value, index 3: -1
Default value, index 4: -1
Default value, index 5: -1
[edit] NextMatchObject
Type: Object
Modifiers: transient
Used by GUI SP Pages for holding the Button for Next Match
[edit] PlayerCharacter
Type: string
Default value: "Roc"
[edit] PlayerLineup
Type: int
Array size: 4
Lineup for current match. Stores index into PlayerTeam array.
Default value, index 1: 1
Default value, index 2: 2
Default value, index 3: 3
[edit] PlayerName
Type: string
Default value: "Name"
[edit] PlayerPositions
Type: EPlayerPos
Array size: 7
only need positions for AI team, so 7 max
[edit] PositionName
Type: string
Array size: 5
Modifiers: localized
text names of these positions
Default value, index 0: "AUTO-ASSIGN"
Default value, index 1: "DEFENSE"
Default value, index 2: "OFFENSE"
Default value, index 3: "ROAM"
Default value, index 4: "SUPPORT"
[edit] SalaryCap
Type: int
[edit] SpecialEvent
Type: string
[edit] TeamName
Type: string
Player team name
[edit] TeamSymbolName
Type: string
name of team symbol
[edit] Enums
[edit] EPlayerPos
- POS_Auto
- POS_Defense
- POS_Offense
- POS_Roam
- POS_Supporting
