Cogito, ergo sum
UE2:CacheManager structs (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:GameRecord (UT2004))
| Object >> CacheManager (structs) |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Structs
[edit] AnnouncerRecord
Modifiers: native, init
- string ClassName
- string FriendlyName
- string PackageName
- string FallbackPackage
- bool bEnglishOnly
- int RecordIndex
[edit] CrosshairRecord
Modifiers: native, init
[edit] GameRecord
Modifiers: native, init
- string ClassName
- string GameName
- string Description
- string TextName
- deco reference
- string GameAcronym
- string MapListClassName
- string MapPrefix
- string ScreenshotRef
- Gametype screenshot
- string HUDMenu
- Optional custom HUD settings menu for a gametype
- string RulesMenu
- Optional custom rule menu for a gametype
- bool bTeamGame
- Whether this is a team gametype
- byte GameTypeGroup
- 0 - UT2003, 1 - Bonus Pack, 2 - UT2004, 3 - Custom
- int RecordIndex
[edit] MapRecord
Modifiers: native, init
- string Acronym
- string MapName
- Full map filename (no extension)
- string TextName
- deco text reference
- string FriendlyName
- optional mapname
- string Author
- Author's name
- string Description
- Filled by deco text, or levelsummary
- int PlayerCountMin
- Recommended minplayer count
- int PlayerCountMax
- Recommended maxplayer count
- string ScreenshotRef
- string ExtraInfo
- int RecordIndex
[edit] MutatorRecord
Modifiers: native, init
- string ClassName
- string FriendlyName
- string Description
- string IconMaterialName
- string ConfigMenuClassName
- string GroupName
- int RecordIndex
- byte bActivated
[edit] Standard
Modifiers: native
[edit] VehicleRecord
Modifiers: native, init
[edit] WeaponRecord
Modifiers: native, init
