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UE2:GameReplicationInfo (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UT, UT2003, UT2004, UT3

GameReplicationInfo.

[edit] Properties

[edit] Property group 'GameReplicationInfo'

[edit] AdminEmail

Type: string

Modifiers: globalconfig

Email address of the server admin.

[edit] AdminName

Type: string

Modifiers: globalconfig

Name of the server admin.

[edit] MOTDLine1

Type: string

Modifiers: globalconfig

Message

[edit] MOTDLine2

Type: string

Modifiers: globalconfig

Of

[edit] MOTDLine3

Type: string

Modifiers: globalconfig

The

[edit] MOTDLine4

Type: string

Modifiers: globalconfig

Day

[edit] PRIArray

Type: array<PlayerReplicationInfo>


[edit] ServerName

Type: string

Modifiers: globalconfig

Name of the server, i.e.: Bob's Server.

Default value: "Another Unreal Server"

[edit] ServerRegion

Type: int

Modifiers: globalconfig

Region of the game server.

[edit] ShortName

Type: string

Modifiers: globalconfig

Abbreviated name of server, i.e.: B's Serv (stupid example)

Default value: "Unreal Server"

[edit] Internal variables

[edit] bMatchHasBegun

Type: bool


[edit] bStopCountDown

Type: bool


Default value: True

[edit] bTeamGame

Type: bool

Assigned by GameInfo.

[edit] bTeamSymbolsUpdated

Type: bool


[edit] CarriedObjectState

Type: ECarriedObjectState

Array size: 2


[edit] ElapsedTime

Type: int


[edit] FlagPos

Type: Object.Vector

replicated 2D position of one object

[edit] GameClass

Type: string

Assigned by GameInfo.

[edit] GameName

Type: string

Assigned by GameInfo.

[edit] GoalScore

Type: int


[edit] MatchID

Type: int


[edit] MaxLives

Type: int


[edit] RemainingMinute

Type: int


[edit] RemainingTime

Type: int


[edit] SecondCount

Type: float


[edit] Teams

Type: TeamInfo

Array size: 2


[edit] TimeLimit

Type: int


[edit] Winner

Type: Actor

set by gameinfo when game ends

[edit] Default values

Property Value
bNetNotify True

[edit] Enums

[edit] ECarriedObjectState

COS_Home 
COS_HeldFriendly 
COS_HeldEnemy 
COS_Down 

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


[edit] Timer

simulated event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] AddPRI

simulated function AddPRI (PlayerReplicationInfo PRI)


[edit] GetCarriedObjectState

simulated function name GetCarriedObjectState (int Team)


[edit] GetPRIArray

simulated function GetPRIArray (out array<PlayerReplicationInfopris)


[edit] RemovePRI

simulated function RemovePRI (PlayerReplicationInfo PRI)


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] SetCarriedObjectState

simulated function SetCarriedObjectState (int Team, name NewState)


[edit] TeamSymbolNotify

simulated function TeamSymbolNotify ()


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