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UE2:GameReplicationInfo (UT2004)

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UT2004 Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo

Contents

Package: 
Engine
Direct subclasses:
ASGameReplicationInfo, InvasionGameReplicationInfo, MutantGameReplicationInfo
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT3

GameReplicationInfo.

[edit] Constants

[edit] PROPNUM

Value: 4


[edit] Properties

[edit] Property group 'GameReplicationInfo'

[edit] AdminEmail

Type: string

Modifiers: globalconfig

Email address of the server admin.

Default value: "Non-disclosed"

[edit] AdminName

Type: string

Modifiers: globalconfig

Name of the server admin.

[edit] MessageOfTheDay

Type: string

Modifiers: globalconfig


[edit] MOTDLine1

Type: string

Modifiers: deprecated


[edit] MOTDLine2

Type: string

Modifiers: deprecated


[edit] MOTDLine3

Type: string

Modifiers: deprecated


[edit] MOTDLine4

Type: string

Modifiers: deprecated


[edit] PRIArray

Type: array<PlayerReplicationInfo>


[edit] ServerName

Type: string

Modifiers: globalconfig

Name of the server, i.e.: Bob's Server.

Default value: "UT2004 Server"

[edit] ServerRegion

Type: int

Modifiers: globalconfig

Region of the game server.

[edit] ShortName

Type: string

Modifiers: globalconfig

Abbreviated name of server, i.e.: B's Serv (stupid example)

Default value: "Server"

[edit] TeamSymbols

Type: Texture

Array size: 2


[edit] Internal variables

[edit] bAllowPlayerLights

Type: bool


[edit] bFastWeaponSwitching

Type: bool


[edit] bForceNoPlayerLights

Type: bool


[edit] bForceTeamSkins

Type: bool


[edit] bMatchHasBegun

Type: bool


[edit] bNoTeamChanges

Type: bool


[edit] bNoTeamSkins

Type: bool


[edit] BotDifficulty

Type: int

for bPlayersVsBots

Default value: -1

[edit] bStopCountDown

Type: bool


Default value: True

[edit] bTeamGame

Type: bool

Assigned by GameInfo.

[edit] bTeamSymbolsUpdated

Type: bool


[edit] ElapsedTime

Type: int


[edit] FlagHolder

Type: PlayerReplicationInfo

Array size: 2

hack to work around flag holder replication FIXME remove when break net compatibility

[edit] FlagPos

Type: Object.Vector

replicated 2D position of one object

[edit] FlagState

Type: Actor.EFlagState

Array size: 2


[edit] FlagTarget

Type: PlayerReplicationInfo


[edit] GameClass

Type: string

Assigned by GameInfo.

[edit] GameName

Type: string

Assigned by GameInfo.

[edit] GoalScore

Type: int


[edit] GRIPropDescText

Type: string

Array size: 4 (PROPNUM)

Modifiers: localized


Default value, index 0: "Server name shown on server browser."

Default value, index 1: "Server administrator's name"

Default value, index 2: "Server administrator's email address."

Default value, index 3: "Message of the Day"

[edit] GRIPropsDisplayText

Type: string

Array size: 4 (PROPNUM)

Modifiers: localized


Default value, index 0: "Server Name"

Default value, index 1: "Admin Name"

Default value, index 2: "Admin E-Mail"

Default value, index 3: "MOTD"

[edit] MatchID

Type: int


[edit] MaxLives

Type: int


[edit] MinNetPlayers

Type: int


[edit] RemainingMinute

Type: int


[edit] RemainingTime

Type: int


[edit] SecondCount

Type: float


[edit] Teams

Type: TeamInfo

Array size: 2


[edit] TimeLimit

Type: int


[edit] VoiceReplicationInfo

Type: VoiceChatReplicationInfo


[edit] WeaponBerserk

Type: float


Default value: 1.0

[edit] Winner

Type: Actor

set by gameinfo when game ends

[edit] Functions

[edit] Static events

[edit] GetDescriptionText

static event string GetDescriptionText (string PropName)

Overrides: Info.GetDescriptionText


[edit] Other static functions

[edit] FillPlayInfo

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


[edit] Timer

simulated event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] AddPRI

simulated function AddPRI (PlayerReplicationInfo PRI)


[edit] FindPlayerByID

simulated function PlayerReplicationInfo FindPlayerByID (int PlayerID)


[edit] GetPRIArray

simulated function GetPRIArray (out array<PlayerReplicationInfopris)


[edit] RemovePRI

simulated function RemovePRI (PlayerReplicationInfo PRI)


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] TeamSymbolNotify

simulated function TeamSymbolNotify ()


[edit] UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


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