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UE2:GameReplicationInfo (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo |
- Package:
- Engine
- Direct subclasses:
- ASGameReplicationInfo, InvasionGameReplicationInfo, MutantGameReplicationInfo
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GameReplicationInfo.
[edit] Constants
[edit] PROPNUM
Value: 4
[edit] Properties
[edit] Property group 'GameReplicationInfo'
[edit] AdminEmail
Type: string
Modifiers: globalconfig
Email address of the server admin.
Default value: "Non-disclosed"
[edit] AdminName
Type: string
Modifiers: globalconfig
Name of the server admin.
[edit] MessageOfTheDay
Type: string
Modifiers: globalconfig
[edit] MOTDLine1
Type: string
Modifiers: deprecated
[edit] MOTDLine2
Type: string
Modifiers: deprecated
[edit] MOTDLine3
Type: string
Modifiers: deprecated
[edit] MOTDLine4
Type: string
Modifiers: deprecated
[edit] PRIArray
Type: array<PlayerReplicationInfo>
[edit] ServerName
Type: string
Modifiers: globalconfig
Name of the server, i.e.: Bob's Server.
Default value: "UT2004 Server"
[edit] ServerRegion
Type: int
Modifiers: globalconfig
Region of the game server.
[edit] ShortName
Type: string
Modifiers: globalconfig
Abbreviated name of server, i.e.: B's Serv (stupid example)
Default value: "Server"
[edit] TeamSymbols
Type: Texture
Array size: 2
[edit] Internal variables
[edit] bAllowPlayerLights
Type: bool
[edit] bFastWeaponSwitching
Type: bool
[edit] bForceNoPlayerLights
Type: bool
[edit] bForceTeamSkins
Type: bool
[edit] bMatchHasBegun
Type: bool
[edit] bNoTeamChanges
Type: bool
[edit] bNoTeamSkins
Type: bool
[edit] BotDifficulty
Type: int
for bPlayersVsBots
Default value: -1
[edit] bStopCountDown
Type: bool
Default value: True
[edit] bTeamGame
Type: bool
Assigned by GameInfo.
[edit] bTeamSymbolsUpdated
Type: bool
[edit] ElapsedTime
Type: int
[edit] FlagHolder
Type: PlayerReplicationInfo
Array size: 2
hack to work around flag holder replication FIXME remove when break net compatibility
[edit] FlagPos
Type: Object.Vector
replicated 2D position of one object
[edit] FlagState
Type: Actor.EFlagState
Array size: 2
[edit] FlagTarget
Type: PlayerReplicationInfo
[edit] GameClass
Type: string
Assigned by GameInfo.
[edit] GameName
Type: string
Assigned by GameInfo.
[edit] GoalScore
Type: int
[edit] GRIPropDescText
Type: string
Array size: 4 (PROPNUM)
Modifiers: localized
Default value, index 0: "Server name shown on server browser."
Default value, index 1: "Server administrator's name"
Default value, index 2: "Server administrator's email address."
Default value, index 3: "Message of the Day"
[edit] GRIPropsDisplayText
Type: string
Array size: 4 (PROPNUM)
Modifiers: localized
Default value, index 0: "Server Name"
Default value, index 1: "Admin Name"
Default value, index 2: "Admin E-Mail"
Default value, index 3: "MOTD"
[edit] MatchID
Type: int
[edit] MaxLives
Type: int
[edit] MinNetPlayers
Type: int
[edit] RemainingMinute
Type: int
[edit] RemainingTime
Type: int
[edit] SecondCount
Type: float
[edit] Teams
Type: TeamInfo
Array size: 2
[edit] TimeLimit
Type: int
[edit] VoiceReplicationInfo
Type: VoiceChatReplicationInfo
[edit] WeaponBerserk
Type: float
Default value: 1.0
[edit] Winner
Type: Actor
set by gameinfo when game ends
[edit] Functions
[edit] Static events
[edit] GetDescriptionText
Overrides: Info.GetDescriptionText
[edit] Other static functions
[edit] FillPlayInfo
Overrides: Info.FillPlayInfo
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
[edit] Timer
Overrides: Actor.Timer
[edit] Other instance functions
[edit] AddPRI
[edit] FindPlayerByID
[edit] GetPRIArray
[edit] RemovePRI
[edit] Reset
Overrides: Actor.Reset
[edit] TeamSymbolNotify
[edit] UpdatePrecacheMaterials
Overrides: Actor.UpdatePrecacheMaterials
