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UE2:GameStats (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- MasterServerGameStats
- This class in other games:
- UE2Runtime, UT2003, UT2004
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Class: Engine.GameStats Parent: Engine.Info
the GameStats object is used to send individual stat events to the stats server. Each game should spawn a GameStats object if it wishes to have stat logging.
[edit] Properties
[edit] bShowBots
Type: bool
[edit] GRI
Type: GameReplicationInfo
[edit] TempLog
Type: FileLog
[edit] Functions
[edit] Native functions
[edit] GetMapFileName
native final function string GetMapFileName ()
[edit] GetStatsIdentifier
native final function string GetStatsIdentifier (Controller C)
[edit] Events
[edit] Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] ConnectEvent
function ConnectEvent (PlayerReplicationInfo Who)
[edit] DisconnectEvent
function DisconnectEvent (PlayerReplicationInfo Who)
[edit] EndGame
function EndGame (string Reason)
[edit] FullTimeDate
function string FullTimeDate ()
[edit] GameEvent
[edit] Header
function string Header ()
[edit] Init
function Init ()
[edit] KillEvent
function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage)
[edit] Logf
function Logf (string LogString)
[edit] MapName
function string MapName ()
[edit] NewGame
function NewGame ()
[edit] ScoreEvent
[edit] ServerInfo
function ServerInfo ()
[edit] Shutdown
function Shutdown ()
[edit] SpecialEvent
function SpecialEvent (PlayerReplicationInfo Who, string Desc)
[edit] StartGame
function StartGame ()
[edit] TeamScoreEvent
[edit] TimeStamp
function string TimeStamp ()
[edit] TimeZone
function string TimeZone ()
