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UE2:GameStats (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- MasterServerGameStats
- This class in other games:
- U2, UE2Runtime, UT2003
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Class: Engine.GameStats Parent: Engine.Info
the GameStats object is used to send individual stat events to the stats server. Each game should spawn a GameStats object if it wishes to have stat logging.
[edit] Properties
[edit] bLocalLog
Type: bool
Modifiers: globalconfig
create local stat logs
[edit] bShowBots
Type: bool
[edit] GRI
Type: GameReplicationInfo
[edit] LogFileName
Type: string
Modifiers: globalconfig
filename to use, check GetLogFilename() for replacements
Default value: "Stats_%P_%Y_%M_%D_%H_%I_%S"
[edit] Tab
Type: string
[edit] TempLog
Type: FileLog
[edit] Functions
[edit] Native functions
[edit] GetMapFileName
[edit] GetStatsIdentifier
[edit] Events
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] ConnectEvent
[edit] DisconnectEvent
[edit] EndGame
[edit] FullTimeDate
[edit] GameEvent
[edit] GetLogFilename
return the filename to use for the log file. The following formatting rules are accepted: %P server port %Y year %M month %D day %H hour %I minute %S second %W day of the week
