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UE2:GlassDecal (U2XMP)

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U2XMP Object >> Actor >> Decal >> GlassDecal

Contents

Package: 
ParticleSystems

$Author: Mfox $ $Date: 4/30/02 12:27p $ $Revision: 4 $ Name: GlassMover.uc Author: Aaron R Leiby Date: 24 June 2000 Description: How to use this class:

[edit] Properties

[edit] Property group 'GlassDecal'

[edit] Decals

Type: Texture

Array size: 4

Modifiers: public


Default value, index 0: Texture'ParticleSystems.Glass.BulletHole01'

Default value, index 1: Texture'ParticleSystems.Glass.BulletHole01'

Default value, index 2: Texture'ParticleSystems.Glass.BulletHole02'

Default value, index 3: Texture'ParticleSystems.Glass.BulletHole02'

[edit] Size

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 0.4
B 0.6

[edit] Default values

Property Value
Style STY_Translucent

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay