Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GlassDecal (U2XMP)
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Contents |
- Package:
- ParticleSystems
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$Author: Mfox $ $Date: 4/30/02 12:27p $ $Revision: 4 $ Name: GlassMover.uc Author: Aaron R Leiby Date: 24 June 2000 Description: How to use this class:
[edit] Properties
[edit] Property group 'GlassDecal'
[edit] Decals
Type: Texture
Array size: 4
Modifiers: public
Default value, index 0: Texture'ParticleSystems.Glass.BulletHole01'
Default value, index 1: Texture'ParticleSystems.Glass.BulletHole01'
Default value, index 2: Texture'ParticleSystems.Glass.BulletHole02'
Default value, index 3: Texture'ParticleSystems.Glass.BulletHole02'
[edit] Size
Type: Object.Range
Modifiers: public
Default value:
| Member | Value |
|---|---|
| A | 0.4 |
| B | 0.6 |
[edit] Default values
| Property | Value |
|---|---|
| Style | STY_Translucent |
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
