Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GrenadeProjectile (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> GrenadeProjectile |
Contents |
- Package:
- Weapons
- Direct subclasses:
- GrenadeProjectileConcussion, GrenadeProjectileEMP, GrenadeProjectileFragment, GrenadeProjectileIncendiary, GrenadeProjectileSmoke, GrenadeProjectileToxic, Weapons.MortarProjectile
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[edit] Properties
[edit] Property group 'GrenadeProjectile'
[edit] ExplosionEffect
Type: ParticleGenerator
[edit] ExplosionSound
Type: Sound
[edit] ShakeDuration
Type: float
Default value: 0.5
[edit] ShakeMagnitude
Type: float
Default value: 60.0
[edit] ShakeRadius
Type: float
Default value: 1024.0
[edit] Internal variables
[edit] bExploded
Type: bool
[edit] bParticlesDoDamage
Type: bool
[edit] Trail
Type: ParticleGenerator
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| AmbientGlow | 96 | ||||
| AmbientSound | Sound'WeaponsA.GrenadeLauncher.GL_Grenade' | ||||
| bFixedRotationDir | True | ||||
| BounceSound | Sound'WeaponsA.GrenadeLauncher.GL_Bounce' | ||||
| DrawScale | 2.0 | ||||
| DrawType | DT_StaticMesh | ||||
| LifeSpan | 3.0 | ||||
| MaxSpeed | 2600.0 | ||||
| Physics | PHYS_Falling | ||||
| RotationRate |
|
||||
| SoundPitch | 100 | ||||
| SoundRadius | 120.0 | ||||
| SoundVolume | 255 | ||||
| Speed | 2600.0 | ||||
| StaticMesh | StaticMesh'343M.Projectiles.Grenade' | ||||
| TransientSoundRadius | 800.0 |
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Projectile.PreBeginPlay
[edit] Other instance functions
[edit] Explode
Overrides: Projectile.Explode
