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UE2:GrenadeProjectile (U2)

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U2 Object >> Actor >> Projectile >> GrenadeProjectile

Contents

Package: 
Weapons
Direct subclasses:
GrenadeProjectileConcussion, GrenadeProjectileEMP, GrenadeProjectileFragment, GrenadeProjectileIncendiary, GrenadeProjectileSmoke, GrenadeProjectileToxic, Weapons.MortarProjectile

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[edit] Properties

[edit] Property group 'GrenadeProjectile'

[edit] ExplosionEffect

Type: ParticleGenerator


[edit] ExplosionSound

Type: Sound


[edit] ShakeDuration

Type: float


Default value: 0.5

[edit] ShakeMagnitude

Type: float


Default value: 60.0

[edit] ShakeRadius

Type: float


Default value: 1024.0

[edit] Internal variables

[edit] bExploded

Type: bool


[edit] bParticlesDoDamage

Type: bool


[edit] Trail

Type: ParticleGenerator


[edit] Default values

Property Value
AmbientGlow 96
AmbientSound Sound'WeaponsA.GrenadeLauncher.GL_Grenade'
bFixedRotationDir True
BounceSound Sound'WeaponsA.GrenadeLauncher.GL_Bounce'
DrawScale 2.0
DrawType DT_StaticMesh
LifeSpan 3.0
MaxSpeed 2600.0
Physics PHYS_Falling
RotationRate
Member Value
Roll 65536
SoundPitch 100
SoundRadius 120.0
SoundVolume 255
Speed 2600.0
StaticMesh StaticMesh'343M.Projectiles.Grenade'
TransientSoundRadius 800.0

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Projectile.PreBeginPlay


[edit] Other instance functions

[edit] Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode


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