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UE2:HitEffect (UT2003)

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UT2003 Object >> Actor >> Effects >> HitEffect

Contents

Package: 
XWeapons
This class in other games:
UT2004

null

[edit] Properties

[edit] Property group 'HitEffect'

[edit] HitEffectDefault

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

[edit] HitEffectDirt

Type: class<Actor>


Default value: Class'XEffects.DirtImpact'

[edit] HitEffectFlesh

Type: class<Actor>


Default value: Class'XEffects.pclRedSmoke'

[edit] HitEffectGlass

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

[edit] HitEffectIce

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

[edit] HitEffectMetal

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

[edit] HitEffectPlant

Type: class<Actor>


Default value: Class'XEffects.pclImpactSmoke'

[edit] HitEffectRock

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

[edit] HitEffectSnow

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

[edit] HitEffectWater

Type: class<Actor>


Default value: Class'XEffects.xHeavyWallHitEffect'

[edit] HitEffectWood

Type: class<Actor>


Default value: Class'XEffects.pclImpactSmoke'

[edit] Static functions

[edit] GetHitEffect

static function class<ActorGetHitEffect (Actor Victim, Object.Vector HitLocation, Object.Vector HitNormal)