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UE2:HitEffect (UT2003)
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[edit] Properties
[edit] Property group 'HitEffect'
[edit] HitEffectDefault
Default value: Class'XEffects.xHeavyWallHitEffect'
[edit] HitEffectDirt
Default value: Class'XEffects.DirtImpact'
[edit] HitEffectFlesh
Default value: Class'XEffects.pclRedSmoke'
[edit] HitEffectGlass
Default value: Class'XEffects.xHeavyWallHitEffect'
[edit] HitEffectIce
Default value: Class'XEffects.xHeavyWallHitEffect'
[edit] HitEffectMetal
Default value: Class'XEffects.xHeavyWallHitEffect'
[edit] HitEffectPlant
Default value: Class'XEffects.pclImpactSmoke'
[edit] HitEffectRock
Default value: Class'XEffects.xHeavyWallHitEffect'
[edit] HitEffectSnow
Default value: Class'XEffects.xHeavyWallHitEffect'
[edit] HitEffectWater
Default value: Class'XEffects.xHeavyWallHitEffect'
[edit] HitEffectWood
Default value: Class'XEffects.pclImpactSmoke'
[edit] Static functions
[edit] GetHitEffect
static function class<Actor> GetHitEffect (Actor Victim, Object.Vector HitLocation, Object.Vector HitNormal)
