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UE2:HitScanBlockingVolume (UT2003)

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UT2003 Object >> Actor >> Brush >> Volume >> BlockingVolume >> HitScanBlockingVolume

Contents

Package: 
XWeapons
This class in other games:
UT2004

Class: XWeapons.HitScanBlockingVolume Parent: Engine.BlockingVolume

Used to limit where hit-scan weapons

[edit] Default values

Property Value
bBlockZeroExtentTraces True
bWorldGeometry False