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UE2:ONSHoverCraft (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSHoverCraft

Contents

Package: 
Onslaught
Direct subclass:
ONSHoverBike


[edit] Properties

[edit] Property group 'ONSHoverCraft'

[edit] HoverCheckDist

Type: float


[edit] HoverPenScale

Type: float


[edit] HoverSoftness

Type: float


[edit] LatDamping

Type: float


[edit] LongDamping

Type: float


[edit] MaxRandForce

Type: float


[edit] MaxRiseForce

Type: float


[edit] MaxStrafeForce

Type: float


[edit] MaxThrustForce

Type: float


[edit] MaxYawRate

Type: float


[edit] PitchDamping

Type: float


[edit] PitchTorqueFactor

Type: float


[edit] PitchTorqueMax

Type: float


[edit] RandForceInterval

Type: float


[edit] RollDamping

Type: float


[edit] RollTorqueMax

Type: float


[edit] RollTorqueStrafeFactor

Type: float


[edit] RollTorqueTurnFactor

Type: float


[edit] StopThreshold

Type: float


[edit] ThrusterOffsets

Type: array<Object.Vector>


[edit] TurnDamping

Type: float


[edit] TurnTorqueFactor

Type: float


[edit] TurnTorqueMax

Type: float


[edit] UpDamping

Type: float


[edit] UprightDamping

Type: float


[edit] UprightStiffness

Type: float


[edit] Internal variables

[edit] bHeadingInitialized

Type: bool


[edit] bNewHoverState

Type: bool


[edit] ChassisState

Type: Actor.KRigidBodyState


[edit] HoverMPH

Type: float


[edit] HoverState

Type: HoverCraftState


[edit] OldDriver

Type: Pawn


[edit] OldHoverState

Type: HoverCraftState


[edit] OutputStrafe

Type: float


[edit] OutputThrust

Type: float


[edit] TargetHeading

Type: float


[edit] TargetPitch

Type: float


[edit] Default values

Property Value
bCanHover True
bFollowLookDir True
bPCRelativeFPRotation False

[edit] Structs

[edit] HoverCraftState

Modifiers: native

Object.Vector ChassisPosition 
Object.Quat ChassisQuaternion 
Object.Vector ChassisLinVel 
Object.Vector ChassisAngVel 
byte ServerThrust 
byte ServerStrafe 
int ServerViewPitch 
int ServerViewYaw 

[edit] Functions

[edit] Events

[edit] KUpdateState

simulated event bool KUpdateState (out Actor.KRigidBodyState newState)

Overrides: Actor.KUpdateState


[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: ONSVehicle.PostNetBeginPlay


[edit] SVehicleUpdateParams

simulated event SVehicleUpdateParams ()

Overrides: ONSVehicle.SVehicleUpdateParams


[edit] Other instance functions

[edit] Died

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: ONSVehicle.Died


[edit] SpecialCalcFirstPersonView

simulated function SpecialCalcFirstPersonView (PlayerController PC, out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: Vehicle.SpecialCalcFirstPersonView