Always snap to grid
UE2:ONSHoverCraft (UT2004)
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(Redirected from UE2:HoverCraftState (UT2004))
- Package:
- Onslaught
- Direct subclass:
- ONSHoverBike
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[edit] Properties
[edit] Property group 'ONSHoverCraft'
[edit] HoverCheckDist
Type: float
[edit] HoverPenScale
Type: float
[edit] HoverSoftness
Type: float
[edit] LatDamping
Type: float
[edit] LongDamping
Type: float
[edit] MaxRandForce
Type: float
[edit] MaxRiseForce
Type: float
[edit] MaxStrafeForce
Type: float
[edit] MaxThrustForce
Type: float
[edit] MaxYawRate
Type: float
[edit] PitchDamping
Type: float
[edit] PitchTorqueFactor
Type: float
[edit] PitchTorqueMax
Type: float
[edit] RandForceInterval
Type: float
[edit] RollDamping
Type: float
[edit] RollTorqueMax
Type: float
[edit] RollTorqueStrafeFactor
Type: float
[edit] RollTorqueTurnFactor
Type: float
[edit] StopThreshold
Type: float
[edit] ThrusterOffsets
Type: array<Object.Vector>
[edit] TurnDamping
Type: float
[edit] TurnTorqueFactor
Type: float
[edit] TurnTorqueMax
Type: float
[edit] UpDamping
Type: float
[edit] UprightDamping
Type: float
[edit] UprightStiffness
Type: float
[edit] Internal variables
[edit] bHeadingInitialized
Type: bool
[edit] bNewHoverState
Type: bool
[edit] ChassisState
Type: Actor.KRigidBodyState
[edit] HoverMPH
Type: float
[edit] HoverState
Type: HoverCraftState
[edit] OldDriver
Type: Pawn
[edit] OldHoverState
Type: HoverCraftState
[edit] OutputStrafe
Type: float
[edit] OutputThrust
Type: float
[edit] TargetHeading
Type: float
[edit] TargetPitch
Type: float
[edit] Default values
| Property | Value |
|---|---|
| bCanHover | True |
| bFollowLookDir | True |
| bPCRelativeFPRotation | False |
[edit] Structs
[edit] HoverCraftState
Modifiers: native
- Object.Vector ChassisPosition
- Object.Quat ChassisQuaternion
- Object.Vector ChassisLinVel
- Object.Vector ChassisAngVel
- byte ServerThrust
- byte ServerStrafe
- int ServerViewPitch
- int ServerViewYaw
[edit] Functions
[edit] Events
[edit] KUpdateState
simulated event bool KUpdateState (out Actor.KRigidBodyState newState)
Overrides: Actor.KUpdateState
[edit] PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: ONSVehicle.PostNetBeginPlay
[edit] SVehicleUpdateParams
simulated event SVehicleUpdateParams ()
Overrides: ONSVehicle.SVehicleUpdateParams
[edit] Other instance functions
[edit] Died
Overrides: ONSVehicle.Died
[edit] SpecialCalcFirstPersonView
simulated function SpecialCalcFirstPersonView (PlayerController PC, out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
Overrides: Vehicle.SpecialCalcFirstPersonView
