Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:HudCDeathMatch (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Hud >> HudBase >> HudCDeathMatch
Package: 
XInterface
Direct subclasses:
HudMutant, HudCTeamDeathMatch, HudLMS


Constants

WEAPON_BAR_SIZE

Value: 9


Properties

Property group 'HudCDeathMatch'

See HudCDeathMatch property group HudCDeathMatch.

Internal variables

BarBorderScaledPosition

Type: float

Array size: 9 (WEAPON_BAR_SIZE)


Default value, index 0: 0.32

Default value, index 1: 0.36

Default value, index 2: 0.4

Default value, index 3: 0.44

Default value, index 4: 0.48

Default value, index 5: 0.521

Default value, index 6: 0.561

Default value, index 7: 0.601

Default value, index 8: 0.641

BarWeaponStates

Type: WeaponState

Array size: 9 (WEAPON_BAR_SIZE)


bDrawTimer

Type: bool


Default value: True

bShowMissingWeaponInfo

Type: bool

Modifiers: globalconfig


Default value: True

CountDownName

Type: name

Array size: 10


Default value, index 0: 'One'

Default value, index 1: 'Two'

Default value, index 2: 'Three'

Default value, index 3: 'Four'

Default value, index 4: 'Five'

Default value, index 5: 'Six'

Default value, index 6: 'Seven'

Default value, index 7: 'Eight'

Default value, index 8: 'Nine'

Default value, index 9: 'Ten'

CurEnergy

Type: int


CurHealth

Type: int


CurRank

Type: int

Modifiers: transient


CurScore

Type: int

Modifiers: transient


CurShield

Type: int


CurVehicleHealth

Type: int


CustomHUDHighlightColor

Type: Object.Color

Modifiers: globalconfig


FadeTime

Type: float


Default value: 0.3

LastDamagedHealth

Type: float


LastDamagedVehicleHealth

Type: float


LastEnergy

Type: int


LastHealth

Type: int


LastShield

Type: int


LastVehicleHealth

Type: int


LongCountName

Type: name

Array size: 10


Default value, index 0: '5_minute_warning'

Default value, index 1: '3_minutes_remain'

Default value, index 2: '2_minutes_remain'

Default value, index 3: '1_minute_remains'

Default value, index 4: '30_seconds_remain'

Default value, index 5: '20_seconds'

MaxEnergy

Type: int


MaxShield

Type: int


MySceneManagers

Type: array<SceneManager>


NamedPlayer

Type: PlayerReplicationInfo


NameTime

Type: float


OldPawn

Type: Pawn


OldRemainingTime

Type: int


Portrait

Type: Material


PortraitTime

Type: float


PortraitX

Type: float


ScoreDiff

Type: int

Modifiers: transient


TeamLinked

Type: bool


VehicleDrawTimer

Type: float


VehicleName

Type: string


ZoomToggleTime

Type: float


Default values

Property Value
ConsoleMessagePosX 0.0050
ConsoleMessagePosY 0.87

Structs

WeaponState

float PickupTimer 
set this to > 0 to begin animating
bool HasWeapon 
did I have this weapon last frame?

Functions

Static functions

GetTeamColor

static function Object.Color GetTeamColor (byte TeamNum)

Overrides: HudBase.GetTeamColor


Exec functions

GrowHUD

exec function GrowHUD ()

Overrides: Hud.GrowHUD


ShrinkHUD

exec function ShrinkHUD ()

Overrides: Hud.ShrinkHUD


Events

PostBeginPlay

event PostBeginPlay ()

Overrides: HudBase.PostBeginPlay


Tick

simulated event Tick (float deltaTime)

Overrides: HudBase.Tick


Other instance functions

See HudCDeathMatch instance functions.