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UE2:Hud (UT2003)

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UT2003 Object >> Actor >> Hud

Contents

Package: 
Engine
Direct subclasses:
CinematicHud, HudBase
This class in other games:
UT2004

null

[edit] Properties

[edit] Property group 'Hud'

[edit] bCrosshairShow

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bHideHUD

Type: bool

Modifiers: globalconfig


[edit] bMessageBeep

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bShowBadConnectionAlert

Type: bool

Display indication of bad connection

[edit] bShowDebugInfo

Type: bool

if true, show properties of current ViewTarget

[edit] bShowPersonalInfo

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bShowPoints

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bShowPortrait

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bShowScoreBoard

Type: bool

Display current score-board instead of Hud elements

[edit] bShowVoteMenu

Type: bool


[edit] bShowWeaponBar

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bShowWeaponInfo

Type: bool

Modifiers: globalconfig


Default value: True

[edit] ConsoleColor

Type: Object.Color


Default value:

Member Value
A 255
B 253
G 216
R 153

[edit] ConsoleMessagePosX

Type: float


[edit] ConsoleMessagePosY

Type: float

DP_LowerLeft

Default value: 1.0

[edit] CrossHairColor

Type: Object.Color

Modifiers: globalconfig


Default value:

Member Value
A 255
B 255
G 255
R 255

[edit] CrosshairOpacity

Type: float

Modifiers: globalconfig


Default value: 1.0

[edit] CrosshairScale

Type: float

Modifiers: globalconfig


Default value: 1.0

[edit] CrosshairStyle

Type: int

Modifiers: globalconfig


[edit] HudCanvasScale

Type: float

Modifiers: globalconfig

Specifies amount of screen-space to use (for TV's).

Default value: 0.95

[edit] HudOpacity

Type: float

Modifiers: globalconfig

make everything transparent

Default value: 255.0

[edit] HudScale

Type: float

Modifiers: globalconfig

Global Scale for all widgets

Default value: 1.0

[edit] LocalStatsScreen

Type: ScoreBoard


[edit] MOTDColor

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

[edit] OverrideConsoleFont

Type: Font


[edit] OverrideConsoleFontName

Type: string

Modifiers: localized


[edit] PawnOwner

Type: Pawn


[edit] PawnOwnerPRI

Type: PlayerReplicationInfo


[edit] PlayerConsole

Type: Console


[edit] PlayerOwner

Type: PlayerController


[edit] ProgressFadeTime

Type: float


Default value: 1.0

[edit] ProgressFontFont

Type: Font


[edit] ProgressFontName

Type: string

Modifiers: localized


Default value: "UT2003Fonts.FontEurostile12"

[edit] ScoreBoard

Type: ScoreBoard


[edit] VoteMenu

Type: Actor

hook for mod authors

[edit] Internal variables

[edit] bBuiltMOTD

Type: bool

Set to true when the MOTD has been set

[edit] BlueColor

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 0
R 0

[edit] bNoEnemyNames

Type: bool

Modifiers: globalconfig


[edit] bShowLocalStats

Type: bool


[edit] ConsoleFontSize

Type: int

Modifiers: globalconfig


Default value: 5

[edit] ConsoleMessageCount

Type: int

Modifiers: globalconfig


Default value: 4

[edit] CyanColor

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 0

[edit] FontArrayFonts

Type: Font

Array size: 9


[edit] FontArrayNames

Type: string

Array size: 9

Modifiers: localized


Default value, index 0: "Engine.DefaultFont"

Default value, index 1: "Engine.DefaultFont"

Default value, index 2: "Engine.DefaultFont"

Default value, index 3: "Engine.DefaultFont"

Default value, index 4: "Engine.DefaultFont"

Default value, index 5: "Engine.DefaultFont"

Default value, index 6: "Engine.DefaultFont"

Default value, index 7: "Engine.DefaultFont"

Default value, index 8: "Engine.DefaultFont"

[edit] FontScreenWidthMedium

Type: int

Array size: 9


[edit] FontScreenWidthSmall

Type: int

Array size: 9


[edit] GoldColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

[edit] GrayColor

Type: Object.Color


Default value:

Member Value
A 255
B 200
G 200
R 200

[edit] GreenColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 0

[edit] MessageFontOffset

Type: int

Modifiers: globalconfig


[edit] MOTD

Type: string

Array size: 4

Holds the expanded MOTD Lines

[edit] MOTDState

Type: int


[edit] PurpleColor

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 0
R 255

[edit] RedColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

[edit] ResScaleX

Type: float

Modifiers: transient


[edit] ResScaleY

Type: float

Modifiers: transient


[edit] TextMessages

Type: ConsoleMessage

Array size: 8


[edit] TurqColor

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 128
R 0

[edit] WhiteColor

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

[edit] Default values

Property Value
bHidden True
RemoteRole ROLE_None

[edit] Structs

[edit] ConsoleMessage

string Text 
Object.Color TextColor 
float MessageLife 
PlayerReplicationInfo PRI 

[edit] Functions

[edit] Static functions

[edit] GetConsoleFont

static function Font GetConsoleFont (Canvas C)


[edit] GetMediumFontFor

static function Font GetMediumFontFor (Canvas Canvas)


[edit] LargerFontThan

static function Font LargerFontThan (Font aFont)


[edit] LoadFontStatic

static function Font LoadFontStatic (int i)


[edit] Exec functions

[edit] GrowHUD

exec function GrowHUD ()


[edit] NextStats

exec function NextStats ()


[edit] ShowDebug

exec function ShowDebug ()


[edit] ShowHud

exec function ShowHud ()


[edit] ShowScores

exec function ShowScores ()


[edit] ShowStats

exec function ShowStats ()


[edit] ShrinkHUD

exec function ShrinkHUD ()


[edit] Native functions

[edit] Draw3DLine

native final function Draw3DLine (Object.Vector Start, Object.Vector End, Object.Color LineColor)


[edit] Events

[edit] ConnectFailure

event ConnectFailure (string FailCode, string URL)


[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PostRender

simulated event PostRender (Canvas Canvas)


[edit] WorldSpaceOverlays

simulated event WorldSpaceOverlays ()


[edit] Other instance functions

[edit] AddTextMessage

function AddTextMessage (string M, class<LocalMessageMessageClass, PlayerReplicationInfo PRI)


[edit] BuildMOTD

simulated function BuildMOTD ()


[edit] CheckCountdown

function CheckCountdown (GameReplicationInfo GRI)


[edit] CreateKeyMenus

simulated function CreateKeyMenus ()


[edit] DisplayBadConnectionAlert

function DisplayBadConnectionAlert (Canvas C)


[edit] DisplayMessages

function DisplayMessages (Canvas C)


[edit] DisplayPortrait

function DisplayPortrait (PlayerReplicationInfo PRI)


[edit] DisplayProgressMessages

simulated function DisplayProgressMessages (Canvas C)


[edit] DrawCrosshair

simulated function DrawCrosshair (Canvas C)


[edit] DrawHud

function DrawHud (Canvas C)


[edit] DrawInstructionGfx

simulated function DrawInstructionGfx (Canvas C)


[edit] DrawLevelAction

function bool DrawLevelAction (Canvas C)


[edit] DrawRoute

simulated function DrawRoute ()


[edit] DrawSpectatingHud

function DrawSpectatingHud (Canvas C)


[edit] DrawTargeting

simulated function DrawTargeting (Canvas C)


[edit] DrawTypingPrompt

simulated function DrawTypingPrompt (Canvas C, string Text)


[edit] GetFontSizeIndex

function Font GetFontSizeIndex (Canvas C, int FontSize)


[edit] GetLocalStatsScreen

function GetLocalStatsScreen ()


[edit] LinkActors

simulated function LinkActors ()


[edit] LoadFont

simulated function Font LoadFont (int i)


[edit] LoadProgressFont

simulated function Font LoadProgressFont ()


[edit] LocalizedMessage

simulated function LocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)


[edit] Message

simulated function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType)


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] SetCropping

simulated function SetCropping (bool Active)


[edit] SetInstructionKeyText

simulated function SetInstructionKeyText (string text)


[edit] SetInstructionText

simulated function SetInstructionText (string text)


[edit] SetScoreBoardClass

simulated function SetScoreBoardClass (class<ScoreBoardScoreBoardClass)


[edit] SetTargeting

simulated function SetTargeting (bool bShow, optional Object.Vector TargetLocation, optional float Size)


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