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UE2:IceTexture (UT2004)
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| Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> IceTexture |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WaterTexture: Simple phongish water surface. This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'IceLayer'
[edit] Amplitude
Type: byte
[edit] Frequency
Type: byte
[edit] GlassTexture
Type: Texture
[edit] HorizPanSpeed
Type: byte
[edit] MoveIce
Type: bool
[edit] PanningStyle
Type: PanningType
[edit] SourceTexture
Type: Texture
[edit] TimeMethod
Type: TimingType
[edit] VertPanSpeed
Type: byte
[edit] Internal variables
[edit] ForceRefresh
Type: int
Modifiers: transient
[edit] LocalSource
Type: pointer
Modifiers: transient
[edit] MasterCount
Type: float
[edit] OldGlassTex
Type: Texture
Modifiers: transient
[edit] OldSourceTex
Type: Texture
Modifiers: transient
[edit] OldUDisplace
Type: int
Modifiers: transient
[edit] OldVDisplace
Type: int
Modifiers: transient
[edit] TickAccu
Type: float
Modifiers: transient
[edit] UDisplace
Type: float
[edit] UPosition
Type: float
[edit] VDisplace
Type: float
[edit] VPosition
Type: float
[edit] Enums
[edit] PanningType
- SLIDE_Linear
- SLIDE_Circular
- SLIDE_Gestation
- SLIDE_WavyX
- SLIDE_WavyY
[edit] TimingType
- TIME_FrameRateSync
- TIME_RealTimeScroll
