My program doesn't have bugs. It just develops random features.
UE2:ONSVehicle (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
- Direct subclasses:
- ONSChopperCraft, ONSHoverCraft, ONSPlaneCraft, ONSTreadCraft, ONSWheeledCraft
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] Property group 'ONSVehicle'
See ONSVehicle property group ONSVehicle.
[edit] Property group 'SVehicle'
[edit] DriverWeapons
Type: array<DriverWeaponStruct>
[edit] PassengerWeapons
Type: array<PassengerWeaponStruct>
[edit] Internal variables
See ONSVehicle internal variables.
[edit] Default values
| Property | Value | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| bCanTeleport | False | ||||||||||||
| bEnterringUnlocks | True | ||||||||||||
| bSetPCRotOnPossess | False | ||||||||||||
| bSpecialHUD | True | ||||||||||||
| bTeamLocked | True | ||||||||||||
| BulletSounds[0] | Sound'WeaponSounds.BBulletReflect1' | ||||||||||||
| BulletSounds[1] | Sound'WeaponSounds.BBulletReflect2' | ||||||||||||
| BulletSounds[10] | Sound'WeaponSounds.BBulletImpact7' | ||||||||||||
| BulletSounds[11] | Sound'WeaponSounds.BBulletImpact8' | ||||||||||||
| BulletSounds[12] | Sound'WeaponSounds.BBulletImpact9' | ||||||||||||
| BulletSounds[13] | Sound'WeaponSounds.BBulletImpact11' | ||||||||||||
| BulletSounds[14] | Sound'WeaponSounds.BBulletImpact12' | ||||||||||||
| BulletSounds[15] | Sound'WeaponSounds.BBulletImpact13' | ||||||||||||
| BulletSounds[16] | Sound'WeaponSounds.BBulletImpact14' | ||||||||||||
| BulletSounds[2] | Sound'WeaponSounds.BBulletReflect3' | ||||||||||||
| BulletSounds[3] | Sound'WeaponSounds.BBulletReflect4' | ||||||||||||
| BulletSounds[4] | Sound'WeaponSounds.BBulletImpact1' | ||||||||||||
| BulletSounds[5] | Sound'WeaponSounds.BBulletImpact2' | ||||||||||||
| BulletSounds[6] | Sound'WeaponSounds.BBulletImpact3' | ||||||||||||
| BulletSounds[7] | Sound'WeaponSounds.BBulletImpact4' | ||||||||||||
| BulletSounds[8] | Sound'WeaponSounds.BBulletImpact5' | ||||||||||||
| BulletSounds[9] | Sound'WeaponSounds.BBulletImpact6' | ||||||||||||
| bZeroPCRotOnEntry | False | ||||||||||||
| CrushedDamageType | Class'Onslaught.DamTypePancake' | ||||||||||||
| NoEntryTexture | Texture'HUDContent.NoEntry' | ||||||||||||
| RanOverDamageType | Class'Onslaught.DamTypeRoadkill' | ||||||||||||
| RanOverSound | Sound'ONSVehicleSounds-S.CollisionSounds.BodyHitbyVeh01' | ||||||||||||
| SoundRadius | 200.0 | ||||||||||||
| SpawnOverlay[0] | Material'XGameShaders.PlayerShaders.VehicleSpawnShaderRed' | ||||||||||||
| SpawnOverlay[1] | Material'XGameShaders.PlayerShaders.VehicleSpawnShaderBlue' | ||||||||||||
| StolenAnnouncement | 'Hijacked' | ||||||||||||
| StolenSound | Sound'ONSVehicleSounds-S.CarAlarm01' | ||||||||||||
| Team | 0 | ||||||||||||
| TeamBeaconBorderMaterial | Material'InterfaceContent.BorderBoxD' | ||||||||||||
| TeamBeaconTexture | Texture'ONSInterface-TX.HealthBar' | ||||||||||||
| TransientSoundRadius | 600.0 | ||||||||||||
| VehicleDrowningDamType | Class'Gameplay.Drowned' | ||||||||||||
| VehicleIcon |
|
||||||||||||
| WaterDamage | 150.0 |
[edit] Structs
[edit] DriverWeaponStruct
Modifiers: native, export
[edit] ImpactInfoStruct
Modifiers: native, export
- Actor Other
- Object.Vector Pos
- Object.Vector ImpactVel
- Object.Vector ImpactNorm
- Object.Vector ImpactAccel
[edit] PassengerWeaponStruct
Modifiers: native, export
- class<ONSWeaponPawn> WeaponPawnClass
- name WeaponBone
[edit] Functions
[edit] Static functions
[edit] StaticPrecache
Overrides: Vehicle.StaticPrecache
[edit] Events
[edit] ApplyFireImpulse
[edit] CheckReset
[edit] ClientVehicleExplosion
[edit] DestroyAppearance
[edit] Destroyed
Overrides: SVehicle.Destroyed
[edit] IsVehicleEmpty
Overrides: Vehicle.IsVehicleEmpty
[edit] KDriverLeave
Overrides: Vehicle.KDriverLeave
[edit] KImpact
Overrides: Actor.KImpact
[edit] NotifyEnemyLockedOn
Overrides: Vehicle.NotifyEnemyLockedOn
[edit] NotifyEnemyLostLock
Overrides: Vehicle.NotifyEnemyLostLock
[edit] PostNetBeginPlay
Overrides: SVehicle.PostNetBeginPlay
[edit] SVehicleUpdateParams
Overrides: SVehicle.SVehicleUpdateParams
[edit] TakeDamage
Overrides: Vehicle.TakeDamage
[edit] TakeImpactDamage
[edit] TeamChanged
Overrides: Vehicle.TeamChanged
[edit] VehicleLocked
Overrides: Vehicle.VehicleLocked
[edit] Other instance functions
See ONSVehicle instance functions.
[edit] States
[edit] VehicleDestroyed
[edit] VehicleDestroyed.CallDestroy
[edit] VehicleDestroyed.Died
Overrides: Died (global)
[edit] VehicleDisintegrated
[edit] VehicleDisintegrated.CallDestroy
[edit] VehicleDisintegrated.Died
Overrides: Died (global)
