Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:Intro_Crowd (UT2004)

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UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xIntroPawn >> Intro_Crowd

Contents

Package: 
XGame
This class in other games:
UT2003

Class: XGame.Intro_Crowd Parent: XGame.xIntroPawn

[edit] Properties

[edit] Property group 'Crowd'

[edit] AvailableMeshes

Type: array<Mesh>

Modifiers: export, editinline

Available meshes to pick from

[edit] Internal variables

[edit] nextOffset

Type: float


[edit] nextRate

Type: float


[edit] nextSeq

Type: name


[edit] nextTween

Type: float


[edit] Default values

Property Value
MeshNameString "intro_crowd.crowd_d1_a"

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: xIntroPawn.PostBeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] MultiSetup

function MultiSetup (float delay, name AnimSeq, float AnimRate, float AnimTween, float AnimOffsetClamp)