I don't need to test my programs. I have an error-correcting modem.

UE2:IonCannonKillWarning (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> IonCannonKillWarning

Contents

Package: 
XGame

warning message for players in an IonCannonKillVolume that they're about to be vaporized

[edit] Properties

[edit] Property group 'IonCannonKillWarning'

[edit] CountDownTrailer

Type: string

Modifiers: localized


Default value: "..."

[edit] WarningString

Type: string

Modifiers: localized


Default value: "You have been targeted by an orbital Ion Satellite!"

[edit] Default values

Property Value
bIsPartiallyUnique True
bIsUnique False
Lifetime 1

[edit] Static functions

[edit] GetPos

static function GetPos (int Switch, out Object.EDrawPivot OutDrawPivot, out LocalMessage.EStackMode OutStackMode, out float OutPosX, out float OutPosY)

Overrides: LocalMessage.GetPos


[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString