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UE2:JuggernautFlamethrowerAttachment (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment >> JuggernautFlamethrowerAttachment |
Contents |
- Package:
- Weapons
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] EffectLocation
Type: Object.Vector
[edit] EffectRotation
Type: Object.Rotator
[edit] FireLight
Type: Vehicles.FT_Light
Array size: 3
[edit] PrimaryFire
Type: ParticleGenerator
[edit] Timer
Type: float
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: U2WeaponAttachment.ThirdPersonEffects
[edit] Other instance functions
[edit] CreateEffects
simulated function CreateEffects ()
[edit] Fire
simulated function Fire ()
[edit] TriggerLights
simulated function TriggerLights ()
[edit] States
[edit] Firing
Modifiers: simulated
[edit] Firing.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Firing.EndState
simulated event EndState ()
Overrides: Object.EndState (global)
[edit] Firing.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
