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UE2:JuggernautFlamethrowerAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment >> JuggernautFlamethrowerAttachment

Contents

Package: 
Weapons

null

[edit] Properties

[edit] EffectLocation

Type: Object.Vector


[edit] EffectRotation

Type: Object.Rotator


[edit] FireLight

Type: Vehicles.FT_Light

Array size: 3


[edit] PrimaryFire

Type: ParticleGenerator


[edit] Timer

Type: float


[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: U2WeaponAttachment.ThirdPersonEffects


[edit] Other instance functions

[edit] CreateEffects

simulated function CreateEffects ()


[edit] Fire

simulated function Fire ()


[edit] TriggerLights

simulated function TriggerLights ()


[edit] States

[edit] Firing

Modifiers: simulated

[edit] Firing.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Firing.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


[edit] Firing.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


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