Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:JuggernautTurretBarrel (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Vehicles
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[edit] Properties
[edit] BarrelOffset
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | -195.35 |
[edit] Default values
| Property | Value |
|---|---|
| AlternateSkins[0] | Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red' |
| AlternateSkins[1] | Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue' |
| bHardAttach | True |
| DrawType | DT_StaticMesh |
| RemoteRole | ROLE_None |
| StaticMesh | StaticMesh'VehiclesM.Juggernaut.JuggernautTurretBarrel_TD_001' |
[edit] Events
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
