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UE2:JumpPad (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> JumpPad |
Contents |
- Package:
- Engine
- Direct subclass:
- U2JumpPad
- This class in other games:
- UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Jumppad - bounces players/bots up not directly placeable. Make a subclass with appropriate sound effect etc.
Properties
Property group 'JumpPad'
JumpSound
Type: Sound
JumpVelocity
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| Z | 1200.0 |
JumpZModifier
Type: float
for tweaking Jump, if needed
Default value: 1.0
Internal variables
JumpTarget
Type: Actor
Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bDestinationOnly | True |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: NavigationPoint.PostBeginPlay
PostTouch
simulated event PostTouch (Actor Other)
Overrides: Actor.PostTouch
Touch
simulated event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions
PlayJumpSound
function PlayJumpSound (Pawn P)
