Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:JumpPad (UE2Runtime)
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| Object >> Actor >> NavigationPoint >> JumpPad |
Contents |
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Jumppad - bounces players/bots up not directly placeable. Make a subclass with appropriate sound effect etc.
Properties
Property group 'JumpPad'
JumpSound
Type: Sound
JumpZModifier
Type: float
for tweaking Jump, if needed
Default value: 1.0
Internal variables
JumpTarget
Type: Actor
JumpVelocity
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| Z | 1200.0 |
Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bDestinationOnly | True |
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: NavigationPoint.PostBeginPlay
PostTouch
event PostTouch (Actor Other)
Overrides: Actor.PostTouch
Touch
event Touch (Actor Other)
Overrides: Actor.Touch
