Cogito, ergo sum
UE2:JumpPad (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> JumpPad |
Contents |
- Package:
- Engine
- Direct subclass:
- UTJumpPad
- This class in other games:
- U2, UE2Runtime, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Jumppad - bounces players/bots up not directly placeable. Make a subclass with appropriate sound effect etc.
[edit] Properties
[edit] Property group 'JumpPad'
[edit] JumpSound
Type: Sound
[edit] JumpZModifier
Type: float
for tweaking Jump, if needed
Default value: 1.0
[edit] Internal variables
[edit] JumpTarget
Type: Actor
[edit] JumpVelocity
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 0.0 |
| Y | 0.0 |
| Z | 1200.0 |
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bDestinationOnly | True |
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: NavigationPoint.PostBeginPlay
[edit] PostTouch
event PostTouch (Actor Other)
Overrides: Actor.PostTouch
[edit] Touch
event Touch (Actor Other)
Overrides: Actor.Touch
