I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:KActor (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- KArt, KConstraint, KTire
- This class in other games:
- U2, UDK, UE2Runtime, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
KarmaActor. Just a handy class to derive off to make physics objects.
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockNonZeroExtentTraces | False |
| bCollideActors | True |
| bEdShouldSnap | True |
| bProjTarget | True |
| CollisionHeight | 1.0 |
| CollisionRadius | 1.0 |
| DrawType | DT_StaticMesh |
| Physics | PHYS_Karma |
[edit] Instance functions
[edit] TakeDamage
function TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
