Mostly Harmless

UE2:KActor (UE2Runtime)

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UE2Runtime Object >> Actor >> KActor

Contents

Package: 
Engine
Direct subclasses:
KConstraint, KTire
This class in other games:
U2, U2XMP, UDK, UT2003, UT2004, UT3

KarmaActor. Just a handy class to derive off to make physics objects.

[edit] Properties

[edit] Property group 'KActor'

[edit] bOrientImpactEffect

Type: bool


[edit] ImpactEffect

Type: class<Actor>


[edit] ImpactInterval

Type: float


[edit] ImpactSounds

Type: array<Sound>


[edit] ImpactVolume

Type: float


[edit] Property group 'Karma'

[edit] bKTakeShot

Type: bool


Default value: True

[edit] Internal variables

[edit] LastImpactTime

Type: float

Modifiers: transient


[edit] Default values

Property Value
bBlockActors True
bBlockKarma True
bBlockPlayers True
bCollideActors True
bEdShouldSnap True
bNoDelete True
bProjTarget True
CollisionHeight 1.0
CollisionRadius 1.0
DrawType DT_StaticMesh
Physics PHYS_Karma
RemoteRole ROLE_None

[edit] Events

[edit] KImpact

event KImpact (Actor other, Object.Vector pos, Object.Vector impactVel, Object.Vector impactNorm)

Overrides: Actor.KImpact


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


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