My program doesn't have bugs. It just develops random features.
UE2:KActor (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- KConstraint, KTire
- This class in other games:
- U2, U2XMP, UDK, UE2Runtime, UT2003, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
KarmaActor. Just a handy class to derive off to make physics objects.
[edit] Properties
[edit] Property group 'KActor'
[edit] bOrientImpactEffect
Type: bool
[edit] ImpactEffect
[edit] ImpactInterval
Type: float
[edit] ImpactSounds
[edit] ImpactVolume
Type: float
[edit] Property group 'Karma'
[edit] bKTakeShot
Type: bool
[edit] Internal variables
[edit] LastImpactTime
Type: float
Modifiers: transient
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bCollideActors | True |
| bEdShouldSnap | True |
| bNoDelete | True |
| bProjTarget | True |
| CollisionHeight | 1.0 |
| CollisionRadius | 1.0 |
| DrawType | DT_StaticMesh |
| Physics | PHYS_Karma |
| RemoteRole | ROLE_None |
[edit] Events
[edit] KImpact
Overrides: Actor.KImpact
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
[edit] Trigger
Overrides: Actor.Trigger
