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UE2:KCarWheelJoint (UE2Runtime)
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| Object >> Actor >> KActor >> KConstraint >> KCarWheelJoint |
Contents |
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The Car Wheel joint class.
- exec Texture Import File=Textures\S_KBSJoint.pcx Name=S_KBSJoint Mips=Off MASKED=1
[edit] Properties
[edit] Property group 'KarmaConstraint'
[edit] bKSteeringLocked
Type: bool
Default value: True
[edit] KBraking
Type: float
[edit] KMaxSpeed
Type: float
max speed to try and reach using KMotorTorque (65535 = 1 rotation per second)
Default value: 1310700.0
[edit] KMaxSteerSpeed
Type: float
for steering controller (65535 = 1 rotation per second)
Default value: 2600.0
[edit] KMaxSteerTorque
Type: float
for steering controller
Default value: 1000.0
[edit] KMotorTorque
Type: float
torque applied to drive this wheel (can be negative)
[edit] KProportionalGap
Type: float
for steering controller (65535 = 360 deg)
Default value: 8200.0
[edit] KSteerAngle
Type: float
desired steering angle to achieve using controller (65535 = 360 deg)
[edit] KSuspDamping
Type: float
Default value: 5.0
[edit] KSuspHighLimit
Type: float
Default value: 1.0
[edit] KSuspLowLimit
Type: float
Default value: -1.0
[edit] KSuspRef
Type: float
[edit] KSuspStiffness
Type: float
Default value: 50.0
[edit] Internal variables
[edit] KWheelHeight
Type: float
Modifiers: const
height of wheel relative to suspension centre
[edit] Default values
| Property | Value |
|---|---|
| bNoDelete | False |
