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UE2:KCarWheelJoint (UE2Runtime)

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UE2Runtime Object >> Actor >> KActor >> KConstraint >> KCarWheelJoint

Contents

Package: 
Engine
This class in other games:
U2, U2XMP, UT2003, UT2004

The Car Wheel joint class.

  1. exec Texture Import File=Textures\S_KBSJoint.pcx Name=S_KBSJoint Mips=Off MASKED=1

[edit] Properties

[edit] Property group 'KarmaConstraint'

[edit] bKSteeringLocked

Type: bool


Default value: True

[edit] KBraking

Type: float


[edit] KMaxSpeed

Type: float

max speed to try and reach using KMotorTorque (65535 = 1 rotation per second)

Default value: 1310700.0

[edit] KMaxSteerSpeed

Type: float

for steering controller (65535 = 1 rotation per second)

Default value: 2600.0

[edit] KMaxSteerTorque

Type: float

for steering controller

Default value: 1000.0

[edit] KMotorTorque

Type: float

torque applied to drive this wheel (can be negative)

[edit] KProportionalGap

Type: float

for steering controller (65535 = 360 deg)

Default value: 8200.0

[edit] KSteerAngle

Type: float

desired steering angle to achieve using controller (65535 = 360 deg)

[edit] KSuspDamping

Type: float


Default value: 5.0

[edit] KSuspHighLimit

Type: float


Default value: 1.0

[edit] KSuspLowLimit

Type: float


Default value: -1.0

[edit] KSuspRef

Type: float


[edit] KSuspStiffness

Type: float


Default value: 50.0

[edit] Internal variables

[edit] KWheelHeight

Type: float

Modifiers: const

height of wheel relative to suspension centre

[edit] Default values

Property Value
bNoDelete False
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