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UE2:KConstraint (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- KBSJoint, KCarWheelJoint, KConeLimit, KHinge
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2004
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The Basic constraint class.
[edit] Properties
[edit] Property group 'KarmaConstraint'
[edit] bKDisableCollision
Type: bool
Modifiers: const
Default value: True
[edit] KConstraintActor1
Type: Actor
Modifiers: edfindable
[edit] KConstraintActor2
Type: Actor
Modifiers: edfindable
[edit] KConstraintBone1
Type: name
[edit] KConstraintBone2
Type: name
[edit] KForceThreshold
Type: float
[edit] Internal variables
[edit] bKForceFrameUpdate
Type: bool
Modifiers: const
[edit] KConstraintData
Type: int
Modifiers: transient, const
[edit] KPos1
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 0.0 |
| Y | 0.0 |
| Z | 0.0 |
[edit] KPos2
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 0.0 |
| Y | 0.0 |
| Z | 0.0 |
[edit] KPriAxis1
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 1.0 |
| Y | 0.0 |
| Z | 0.0 |
[edit] KPriAxis2
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 1.0 |
| Y | 0.0 |
| Z | 0.0 |
[edit] KSecAxis1
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 0.0 |
| Y | 1.0 |
| Z | 0.0 |
[edit] KSecAxis2
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 0.0 |
| Y | 1.0 |
| Z | 0.0 |
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | False |
| bBlockKarma | False |
| bBlockPlayers | False |
| bCollideActors | False |
| bHidden | True |
| bProjTarget | False |
| DrawType | DT_Sprite |
| Texture | S_KConstraint |
[edit] Functions
[edit] Native functions
[edit] KGetConstraintForce
native final function KGetConstraintForce (out Object.Vector Force)
[edit] KGetConstraintTorque
native final function KGetConstraintTorque (out Object.Vector Torque)
[edit] KUpdateConstraintParams
native function KUpdateConstraintParams ()
[edit] Events
[edit] KForceExceed
event KForceExceed (float forceMag)
