My program doesn't have bugs. It just develops random features.

UE2:KRepulsor (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UE2Runtime Object >> Actor >> KRepulsor

Contents

Package: 
Engine
This class in other games:
U2, UT2004

null

[edit] Properties

[edit] Property group 'KRepulsor'

[edit] bEnableRepulsion

Type: bool


[edit] CheckDir

Type: Object.Vector

In owner ref frame

Default value:

Member Value
Z -1.0

[edit] CheckDist

Type: float


Default value: 50.0

[edit] PenScale

Type: float


Default value: 1.0

[edit] Softness

Type: float


Default value: 0.1

[edit] Internal variables

[edit] KContact

Type: int

Modifiers: transient, const


[edit] Default values

Property Value
bBlockNonZeroExtentTraces False
bBlockZeroExtentTraces False
bHardAttach True
RemoteRole ROLE_None