My program doesn't have bugs. It just develops random features.
UE2:KTire (UE2Runtime)
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[edit] Properties
[edit] Adhesion
Type: float
'stickyness' in the normal dir
[edit] bReceiveStateNew
Type: bool
[edit] bTireOnGround
Type: bool
Modifiers: const
If this tire is currently in contact with something.
[edit] GroundMaterial
Type: Material
Modifiers: const
[edit] GroundSlipVec
Type: Object.Vector
Modifiers: const
full vector version of above (ie GroundSlipVel is magnitude of this vector).
[edit] GroundSlipVel
Type: float
Modifiers: const
[edit] LateralFriction
Type: float
Default value: 0.3
[edit] LateralSlip
Type: float
max first-order (force ~ vel) slip in sideways direction
Default value: 0.06
[edit] MinSlip
Type: float
minimum slip (both directions)
Default value: 0.0010
[edit] ReceiveState
Type: Actor.KRigidBodyState
[edit] Restitution
Type: float
Default value: 0.1
[edit] RollFriction
Type: float
friction coeff. in tyre direction
Default value: 0.3
[edit] RollSlip
Type: float
max first-order (force ~ vel) slip in tyre direction
Default value: 0.085
[edit] SlipRate
Type: float
Default value: 5.0E-4
[edit] Softness
Type: float
'softness' in the normal dir
Default value: 2.0E-4
[edit] SpinSpeed
Type: float
Modifiers: const
current speed (65535 = 1 rev/sec) of this wheel spinning about its axis
[edit] WheelJoint
Type: KCarWheelJoint
[edit] Default values
| Property | Value |
|---|---|
| bDisturbFluidSurface | True |
| bNoDelete | False |
[edit] Events
[edit] KUpdateState
Overrides: Actor.KUpdateState
[edit] TakeDamage
Overrides: KActor.TakeDamage
