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UE2:KTire (UE2Runtime)

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UE2Runtime Object >> Actor >> KActor >> KTire

Contents

Package: 
Engine
This class in other games:
U2, U2XMP, UT2003, UT2004

null

[edit] Properties

[edit] Adhesion

Type: float

'stickyness' in the normal dir

[edit] bReceiveStateNew

Type: bool


[edit] bTireOnGround

Type: bool

Modifiers: const

If this tire is currently in contact with something.

[edit] GroundMaterial

Type: Material

Modifiers: const


[edit] GroundSlipVec

Type: Object.Vector

Modifiers: const

full vector version of above (ie GroundSlipVel is magnitude of this vector).

[edit] GroundSlipVel

Type: float

Modifiers: const


[edit] LateralFriction

Type: float


Default value: 0.3

[edit] LateralSlip

Type: float

max first-order (force ~ vel) slip in sideways direction

Default value: 0.06

[edit] MinSlip

Type: float

minimum slip (both directions)

Default value: 0.0010

[edit] ReceiveState

Type: Actor.KRigidBodyState


[edit] Restitution

Type: float


Default value: 0.1

[edit] RollFriction

Type: float

friction coeff. in tyre direction

Default value: 0.3

[edit] RollSlip

Type: float

max first-order (force ~ vel) slip in tyre direction

Default value: 0.085

[edit] SlipRate

Type: float


Default value: 5.0E-4

[edit] Softness

Type: float

'softness' in the normal dir

Default value: 2.0E-4

[edit] SpinSpeed

Type: float

Modifiers: const

current speed (65535 = 1 rev/sec) of this wheel spinning about its axis

[edit] WheelJoint

Type: KCarWheelJoint


[edit] Default values

Property Value
bDisturbFluidSurface True
bNoDelete False

[edit] Events

[edit] KUpdateState

event bool KUpdateState (out Actor.KRigidBodyState newState)

Overrides: Actor.KUpdateState


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: KActor.TakeDamage


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