Always snap to grid
UE2:KVehicleFactory (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- BulldogFactory
- This class in other games:
- U2, UE2Runtime, UT2004
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KVehicle spawner location.
Properties
Property group 'KVehicleFactory'
MaxVehicleCount
Type: int
VehicleClass
Internal variables
VehicleCount
Type: int
Default values
| Property | Value |
|---|---|
| bDirectional | True |
| bHidden | True |
| bNoDelete | True |
| RemoteRole | ROLE_None |
| Texture | S_KVehFact |
Events
Trigger
Overrides: Actor.Trigger
