My program doesn't have bugs. It just develops random features.
UE2:KVehicle (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Generic 'Karma Vehicle' base class that can be controlled by a Pawn.
[edit] Constants
[edit] FilterFrames
Value: 5
[edit] Properties
[edit] Property group 'KVehicle'
[edit] bAutoDrive
Type: bool
[edit] DestroyEffectClass
[edit] Internal variables
[edit] bHistoryWarmup
Type: bool
[edit] bVehicleIsAltFiring
Type: bool
[edit] bVehicleIsFiring
Type: bool
[edit] CameraHistory
Type: Object.Vector
Array size: 5 (FilterFrames)
[edit] NextHistorySlot
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bBlockKarma | True |
| bCollideWorld | False |
| bEdShouldSnap | True |
| bNetInitialRotation | True |
| bSpecialCalcView | True |
| Physics | PHYS_Karma |
[edit] Functions
[edit] Native functions
[edit] GraphData
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Vehicle.Destroyed
[edit] KDriverLeave
Overrides: Vehicle.KDriverLeave
[edit] KVehicleUpdateParams
simulated event KVehicleUpdateParams ()
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Vehicle.TakeDamage
[edit] Tick
simulated event Tick (float deltaSeconds)
Overrides: Actor.Tick
[edit] VehicleStateReceived
event VehicleStateReceived ()
[edit] Other instance functions
[edit] ClientKDriverEnter
simulated function ClientKDriverEnter (PlayerController pc)
Overrides: Vehicle.ClientKDriverEnter
[edit] ClientKDriverLeave
simulated function ClientKDriverLeave (PlayerController pc)
Overrides: Vehicle.ClientKDriverLeave
[edit] KDriverEnter
function KDriverEnter (Pawn P)
Overrides: Vehicle.KDriverEnter
[edit] SpecialCalcView
simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
Overrides: Vehicle.SpecialCalcView
[edit] TryToDrive
Overrides: Vehicle.TryToDrive
