Gah - a solution with more questions. – EntropicLqd
UE2:KarmaParams (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> KarmaParams |
Contents |
- Package:
- Engine
- Direct subclasses:
- KarmaParamsRBFull, KarmaParamsSkel
- This class in other games:
- U2, UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The Karma physics parameters class. This provides 'extra' parameters needed by Karma physics to the Actor class. (see Actor.uc) NB: All parameters are in KARMA scale!
[edit] Properties
[edit] Property group 'KarmaParams'
[edit] KAllowRotate
Type: bool
[edit] KAngularDamping
Type: float
Default value: 0.2
[edit] KFriction
Type: float
Multiplied pairwise to get contact friction
[edit] KImpactThreshold
Type: float
threshold velocity magnitude to call KImpact event
Default value: 100000.0
[edit] KLinearDamping
Type: float
Default value: 0.2
[edit] KMass
Type: float
Mass used for Karma physics
Default value: 1.0
[edit] KRestitution
Type: float
'Bouncy-ness' - Normally between 0 and 1. Multiplied pairwise to get contact restitution.
[edit] KStartEnabled
Type: bool
[edit] KStayUpright
Type: bool
Stop this object from being able to rotate (using Angular3 constraint)
[edit] Internal variables
[edit] KAng3
Type: int
Modifiers: transient, const
[edit] KarmaData
Type: int
Modifiers: transient, const
[edit] KScale
Type: float
Modifiers: const
Usually kept in sync with actor's DrawScale, this is how much to scale moi/com-offset (but not mass!)
Default value: 1.0
