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UE2:KillingSpreeMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> KillingSpreeMessage

Contents

Package: 
UnrealGame
This class in other games:
UT, UT2004

Switch is the note. RelatedPRI_1 is the player on the spree.

[edit] Properties

[edit] Property group 'Messages'

[edit] EndFemaleSpree

Type: string

Modifiers: localized


Default value: "was looking good till she killed herself!"

[edit] EndSelfSpree

Type: string

Modifiers: localized


Default value: "was looking good till he killed himself!"

[edit] EndSpreeNote

Type: string

Modifiers: localized


Default value: "'s killing spree ended by"

[edit] EndSpreeNoteTrailer

Type: string

Modifiers: localized


[edit] MultiKillString

Type: string

Modifiers: localized


[edit] SelfSpreeNote

Type: string

Array size: 10

Modifiers: localized


Default value, index 0: "Killing Spree!"

Default value, index 1: "Rampage!"

Default value, index 2: "Dominating!"

Default value, index 3: "Unstoppable!"

Default value, index 4: "GODLIKE!"

Default value, index 5: "WICKED SICK!"

[edit] SpreeNote

Type: string

Array size: 10

Modifiers: localized


Default value, index 0: "is on a killing spree!"

Default value, index 1: "is on a rampage!"

Default value, index 2: "is dominating!"

Default value, index 3: "is unstoppable!"

Default value, index 4: "is Godlike!"

Default value, index 5: "is Wicked SICK!"

[edit] SpreeSound

Type: Sound

Array size: 10


Default value, index 0: Sound'AnnouncerMain.Killing_Spree'

Default value, index 1: Sound'AnnouncerMain.Rampage'

Default value, index 2: Sound'AnnouncerMain.Dominating'

Default value, index 3: Sound'AnnouncerMain.Unstoppable'

Default value, index 4: Sound'AnnouncerMain.GodLike'

Default value, index 5: Sound'AnnouncerMain.WhickedSick'

[edit] Default values

Property Value
FontSize 0

[edit] Static functions

[edit] ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


[edit] GetFontSize

static function int GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)

Overrides: LocalMessage.GetFontSize


[edit] GetRelatedString

static function string GetRelatedString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetRelatedString


[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString