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UE2:LR_LightEffect (U2XMP)
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Object >> Actor >> Light >> ScriptedLight >> LR_LightEffect |
Contents
- Package:
- U2Weapons
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LR_LightEffect.uc $Author: Aleiby $ $Date: 3/05/02 5:59p $ $Revision: 4 $
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bDynamicLight | True | ||||||
bGameRelevant | True | ||||||
bInitiallyOn | False | ||||||
bMovable | True | ||||||
bNoDelete | False | ||||||
CollisionHeight | 0.0 | ||||||
CollisionRadius | 0.0 | ||||||
DrawType | DT_None | ||||||
InitialState | 'TriggerTimed' | ||||||
LightBrightness | 255 | ||||||
LightEffect | LE_NonIncidence | ||||||
LightRadius | 12 | ||||||
LightSaturation | 50 | ||||||
LightScript | "A" | ||||||
LightScriptRampDown | "B" | ||||||
RemoteRole | ROLE_None | ||||||
ScriptedLightData[0] |
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ScriptedLightData[1] |
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TimerDuration | 0.03 |