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UE2:LandMine (UT2004)

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UT2004 Object >> Actor >> Triggers >> LandMine

Contents

Package: 
XGame

A land mine. Blows up players who touch it and chucks their bodies into the air

Written by Matt Oelfke (C) 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Property group 'LandMine'

[edit] BlowupEffect

Type: class<Emitter>


Default value: Class'XEffects.LandMineExplosion'

[edit] BlowupSound

Type: Sound


Default value: Sound'WeaponSounds.BExplosion3'

[edit] ChuckVelocity

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z 1000.0

[edit] DamageType

Type: class<DamageType>


Default value: Class'Engine.DamageType'

[edit] Default values

Property Value
CollisionHeight 50.0
CollisionRadius 100.0

[edit] Events

[edit] PostTouch

event PostTouch (Actor Other)

Overrides: Actor.PostTouch


[edit] Touch

event Touch (Actor Other)

Overrides: Actor.Touch