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UE2:LastSecondMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> LastSecondMessage

Contents

Package: 
UnrealGame

null

[edit] Properties

[edit] Property group 'Message'

[edit] LastSecondBlue

Type: string

Modifiers: localized


Default value: "Last second save by Blue!"

[edit] LastSecondRed

Type: string

Modifiers: localized


Default value: "Last second save by Red!"

[edit] Default values

Property Value
PosY 0.1
StackMode SM_Down

[edit] Static functions

[edit] ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString