I'm a doctor, not a mechanic
UE2:LatentScriptedAction (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> LatentScriptedAction |
Contents |
- Package:
- Gameplay
- Known direct subclasses:
- ACTION_FadeView, ACTION_FinishRotation, ACTION_Freeze, ACTION_MoveToPlayer, ACTION_MoveToPoint, ACTION_TeleportToPoint, ACTION_TurnTowardPlayer, ACTION_WaitForAnimend, ACTION_WaitForEvent, ACTION_WaitForPlayer, ACTION_WaitForTimer
- This class in other games:
- U2, UE2Runtime, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Instance functions
[edit] CompleteOnAnim
[edit] CompleteWhenTimer
function bool CompleteWhenTimer ()
[edit] CompleteWhenTriggered
function bool CompleteWhenTriggered ()
[edit] DisplayDebug
[edit] GetDistance
function float GetDistance ()
[edit] GetMoveTargetFor
function Actor GetMoveTargetFor (ScriptedController C)
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
[edit] MoveToGoal
function bool MoveToGoal ()
[edit] StillTicking
[edit] TickedAction
function bool TickedAction ()
[edit] TurnToGoal
function bool TurnToGoal ()
[edit] WaitForPlayer
function bool WaitForPlayer ()
