My program doesn't have bugs. It just develops random features.

UE2:LatentScriptedAction (UT2004)

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UT2004 Object >> ScriptedAction >> LatentScriptedAction

Contents

Package: 
Gameplay
Direct subclasses:
ACTION_FadeView, ACTION_FinishRotation, ACTION_Freeze, ACTION_MoveToPlayer, ACTION_MoveToPoint, ACTION_PlayExplosionSound, ACTION_TeleportToPoint, ACTION_TurnTowardPlayer, ACTION_WaitForAnimend, ACTION_WaitForEvent, ACTION_WaitForLIPSincAnimEnd, ACTION_WaitForPlayer, ACTION_WaitForTimer, Action_DrawHUDMaterial
This class in other games:
U2, UE2Runtime, UT2003

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[edit] Instance functions

[edit] CompleteOnAnim

function bool CompleteOnAnim (int Channel)


[edit] CompleteOnLIPSincAnim

function bool CompleteOnLIPSincAnim ()


[edit] CompleteWhenTimer

function bool CompleteWhenTimer ()


[edit] CompleteWhenTriggered

function bool CompleteWhenTriggered ()


[edit] DisplayDebug

function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


[edit] GetDistance

function float GetDistance ()


[edit] GetMoveTargetFor

function Actor GetMoveTargetFor (ScriptedController C)


[edit] InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


[edit] MoveToGoal

function bool MoveToGoal ()


[edit] StillTicking

function bool StillTicking (ScriptedController C, float DeltaTime)


[edit] TickedAction

function bool TickedAction ()


[edit] TurnToGoal

function bool TurnToGoal ()


[edit] WaitForPlayer

function bool WaitForPlayer ()


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