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UE2:LevelInfo (UT2004)
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LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's LevelInfo automatically so you should never have to place one manually.
The ZoneInfo properties in the LevelInfo are used to define the properties of all zones which don't themselves have ZoneInfo.
[edit] Properties
[edit] Property group 'Audio'
[edit] MusicVolumeOverride
Type: float
Default value: -1.0
[edit] PlayerDoppler
Type: float
Player doppler shift, 0=none, 1=full.
[edit] Song
Type: string
Filename of the streaming song.
[edit] Property group 'Camouflage'
[edit] IndoorCamouflageMesh
Type: StaticMesh
[edit] IndoorMeshDrawscale
Type: float
Default value: 1.0
[edit] OutdoorCamouflageMesh
Type: StaticMesh
[edit] OutdoorMeshDrawscale
Type: float
Default value: 1.0
[edit] Property group 'DustColor'
[edit] DustColor
Type: Object.Color
[edit] WaterDustColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| B | 255 |
| G | 255 |
| R | 255 |
[edit] Property group 'Headlights'
[edit] bUseHeadlights
Type: bool
Default value: True
[edit] HeadlightScaling
Type: float
Default value: 1.0
[edit] Property group 'Karma'
[edit] bKStaticFriction
Type: bool
Better rag-doll/ground friction model, but more CPU.
Default value: True
[edit] KarmaGravScale
Type: float
Allows you to make ragdolls use lower friction than normal.
Default value: 1.0
[edit] KarmaTimeScale
Type: float
Karma physics timestep scaling.
Default value: 0.9
[edit] MaxRagdolls
Type: int
Maximum number of simultaneous rag-dolls.
Default value: 4
[edit] RagdollTimeScale
Type: float
Ragdoll physics timestep scaling. This is applied on top of KarmaTimeScale.
Default value: 1.0
[edit] Property group 'LevelInfo'
[edit] bKNoInit
Type: bool
[edit] bLonePlayer
Type: bool
No multiplayer coordination, i.e. for entranceways.
[edit] Brightness
Type: float
Default value: 1.0
[edit] CameraLocationDynamic
Type: Object.Vector
[edit] CameraLocationFront
Type: Object.Vector
[edit] CameraLocationSide
Type: Object.Vector
[edit] CameraLocationTop
Type: Object.Vector
[edit] CameraRotationDynamic
Type: Object.Rotator
[edit] DefaultGameType
Type: string
[edit] LevelEnterText
Type: string
Modifiers: localized
Message to tell players when they enter.
[edit] LevelTextureLODBias
Type: int
[edit] LocalizedPkg
Type: string
Package to look in for localizations.
[edit] MeshLODDetailLevel
Type: EMeshLODDetailLevel
Modifiers: config
Default value: MDL_Medium
[edit] PhysicsDetailLevel
Type: EPhysicsDetailLevel
Modifiers: config
Default value: PDL_Medium
[edit] PreCacheGame
Type: string
Default value: "xGame.xDeathMatch"
[edit] StallZ
Type: float
Default value: 10000.0
[edit] Property group 'LevelSummary'
[edit] Author
Type: string
Default value: "Anonymous"
[edit] DecoTextName
Type: string
[edit] Description
Type: string
[edit] ExtraInfo
Type: string
[edit] HideFromMenus
Type: bool
[edit] IdealPlayerCountMax
Type: int
Default value: 10
[edit] IdealPlayerCountMin
Type: int
Default value: 6
[edit] Screenshot
Type: Material
[edit] Title
Type: string
Modifiers: localized
Default value: "Untitled"
[edit] Property group 'RadarMap'
[edit] bShowRadarMap
Type: bool
Default value: True
[edit] bUseTerrainForRadarRange
Type: bool
Default value: True
[edit] CustomRadarRange
Type: float
Default value: 10000.0
[edit] RadarMapImage
Type: Material
[edit] Property group 'SaveGames'
[edit] bSupportSaveGames
Type: bool
[edit] Property group 'SinglePlayer'
[edit] SinglePlayerTeamSize
Type: int
[edit] Internal variables
See LevelInfo internal variables.
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bHiddenEd | True |
| bWorldGeometry | True |
| RemoteRole | ROLE_DumbProxy |
[edit] Enums
[edit] ELevelAction
- LEVACT_None
- LEVACT_Loading
- LEVACT_Saving
- LEVACT_Connecting
- LEVACT_Precaching
[edit] EMeshLODDetailLevel
- MDL_Low
- MDL_Medium
- MDL_High
- MDL_Ultra
[edit] ENetMode
- NM_Standalone
- Standalone game.
- NM_DedicatedServer
- Dedicated server, no local client.
- NM_ListenServer
- Listen server.
- NM_Client
- Client only, no local server.
[edit] EPhysicsDetailLevel
- PDL_Low
- PDL_Medium
- PDL_High
[edit] Functions
[edit] Static native functions
[edit] IsDemoBuild
[edit] IsSoftwareRendering
[edit] Native functions
[edit] DetailChange
[edit] ForceLoadTexture
[edit] GetAddressURL
[edit] GetLocalURL
[edit] GetPhysicsVolume
[edit] IsEntry
[edit] IsPendingConnection
[edit] UpdateDistanceFogLOD
[edit] Events
[edit] FillPrecacheMaterialsArray
[edit] FillPrecacheStaticMeshesArray
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] PreBeginPlay
Overrides: ZoneInfo.PreBeginPlay
[edit] ServerTravel
[edit] Other instance functions
[edit] AddPrecacheMaterial
[edit] AddPrecacheStaticMesh
[edit] GetGameClass
[edit] GetLocalPlayerController
[edit] PrecacheAnnouncements
[edit] Reset
Overrides: Actor.Reset
