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UE2:LevelInfo internal variables (UT2003)

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UT2003 Object >> Actor >> Info >> ZoneInfo >> LevelInfo (internal variables)
LevelInfo internal variables in other games:
U2, U2XMP, UE2Runtime, UT2004

Internal variables[edit]

bAggressiveLOD[edit]

Type: bool

frame rate is well below DesiredFrameRate, so make LOD more aggressive

bBegunPlay[edit]

Type: bool

Whether gameplay has begun.

bCapFramerate[edit]

Type: bool

Modifiers: globalconfig

frame rate capped in net play if true (else limit number of servermove updates)

Default value: True

bClassicView[edit]

Type: bool


bDropDetail[edit]

Type: bool

frame rate is below DesiredFrameRate, so drop high detail actors

bHasPathNodes[edit]

Type: bool


bLevelChange[edit]

Type: bool


bLowSoundDetail[edit]

Type: bool

Modifiers: config


bNeverPrecache[edit]

Type: bool

Modifiers: config


bNextItems[edit]

Type: bool


bPathsRebuilt[edit]

Type: bool

True if path network is valid

bPlayersOnly[edit]

Type: bool

Only update players.

bShouldPreload[edit]

Type: bool

Modifiers: globalconfig

if true, preload all skins (only set true if > 512 MB of system memory)

bStartup[edit]

Type: bool

Starting gameplay.

ComputerName[edit]

Type: string

Machine's name according to the OS.

ControllerList[edit]

Type: Controller

Modifiers: const


Day[edit]

Type: int

Modifiers: transient

Day of month.

DayOfWeek[edit]

Type: int

Modifiers: transient

Day of week.

DecalStayScale[edit]

Type: float

Modifiers: config

0 to 2 - affects decal stay time

Default value: 1.0

DefaultGravity[edit]

Type: float


Default value: -950.0

DefaultTexture[edit]

Type: Texture


Default value: DefaultTexture

DetailMode[edit]

Type: Actor.EDetailMode

Modifiers: const

Client detail mode.

Default value: DM_SuperHigh

EngineVersion[edit]

Type: string

Engine version.

Game[edit]

Type: GameInfo


GRI[edit]

Type: GameReplicationInfo

Modifiers: transient


Hour[edit]

Type: int

Modifiers: transient

Hour.

HubStackLevel[edit]

Type: int


LargeVertex[edit]

Type: Texture


Default value: LargeVertex

LastTaunt[edit]

Type: int

Array size: 2

'Global' last taunts used.

LevelAction[edit]

Type: ELevelAction

Modifiers: transient


LocalPlayerController[edit]

Type: PlayerController

Modifiers: private


Millisecond[edit]

Type: int

Modifiers: transient

Millisecond.

MinNetVersion[edit]

Type: string


Minute[edit]

Type: int

Modifiers: transient

Minute.

Month[edit]

Type: int

Modifiers: transient

Month.

MoveRepSize[edit]

Type: float


Default value: 64.0

NavigationPointList[edit]

Type: NavigationPoint

Modifiers: const


NetMode[edit]

Type: ENetMode


NextSwitchCountdown[edit]

Type: float


NextURL[edit]

Type: string


ObjectPool[edit]

Type: ObjectPool

Modifiers: transient


PauseDelay[edit]

Type: float


Pauser[edit]

Type: PlayerReplicationInfo

If paused, name of person pausing the game.

PrecacheMaterials[edit]

Type: array<Material>

Modifiers: transient


PrecacheStaticMeshes[edit]

Type: array<StaticMesh>

Modifiers: transient


ReplicationViewer[edit]

Type: PlayerController

Modifiers: const


ReplicationViewTarget[edit]

Type: Actor

Modifiers: const


Second[edit]

Type: int

Modifiers: transient

Second.

Summary[edit]

Type: LevelSummary


TimeSeconds[edit]

Type: float

Time in seconds since level began play.

VisibleGroups[edit]

Type: string


Default value: "None"

WhiteSquareTexture[edit]

Type: Texture


Default value: WhiteSquareTexture

WireframeTexture[edit]

Type: Texture


Default value: WireframeTexture

Year[edit]

Type: int

Modifiers: transient

Year.