My program doesn't have bugs. It just develops random features.
UE2:LightningCharge (UT2004)
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[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| bNetTemporary | False | ||||
| mAttenKa | 0.0 | ||||
| mLifeRange[0] | 0.2 | ||||
| mLifeRange[1] | 0.2 | ||||
| mMaxParticles | 10 | ||||
| mNumTileColumns | 2 | ||||
| mNumTileRows | 2 | ||||
| mPosDev |
|
||||
| mPosRelative | True | ||||
| mRandOrient | True | ||||
| mRegenRange[0] | 10.0 | ||||
| mRegenRange[1] | 10.0 | ||||
| mSizeRange[0] | 5.0 | ||||
| mSizeRange[1] | 5.0 | ||||
| mSpeedRange[0] | 0.0 | ||||
| mSpeedRange[1] | 0.0 | ||||
| mStartParticles | 0 | ||||
| RelativeLocation |
|
||||
| Skins[0] | Material'LightningChargeT' | ||||
| Style | STY_Additive |
